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Roarl

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Everything posted by Roarl

  1. Roarl

    Merry Xmas!

    Merry Xmas Dammit these screenshot and video x)
  2. You are welcome. And thank you. Yes, I will probably do the rest as well. The only question is when. For the meantime I cannot afford it as I have to study for my exams but I guess that after that...
  3. Sure thing mate! Just converted the models to .m2i so I could use them with Blender, then redid the UV mapping in Blender. I'd advise you this tutorial from phantomX https://www.youtube.com/watch?v=8zYWXk14QeQ,the UV mapping part is at 00:21:35.
  4. Glad you asked I just linked textures differently in the .m2 files. I thought it would be faster than editing all the BakedNpcTextures. Wait a sec, I will upload my .m2's for ya! (I will add them in the description.) uploaded (cfr P.S.III)
  5. Roarl

    The Music Thread

    What the blazes did I just see. I guess... Thank you Hyakkimaru?
  6. Roarl

    The Music Thread

    Wow! This guy definitely has the look for this kind of song, haha! Like any pianist I enjoy piano covers... Especially the ones of Mercuzio, this guy is a genius. This one gets interesting at 0:50 And second one is a pure marvel from the outset
  7. Roarl

    Post Your Desktop!

    Erm well... why not after all! Luckily there is Namiriu and Valkryst, else I'd have the emptiest deskop of all!
  8. Sharing this here as well (copy/paste from Modcraft) Hi guys! Took me some time to post this because I couldn't find any fan for my laptop.... But I did some days ago so... Here you go! As I said before, I acknowledge this is not much. But I just wanna play my part in Modcraft as best as I can even if it doesn't mean a lot. First you will need the tables and rows which the script uses : SQL File Then the Creature Script : StockExchange.cpp /* 1.0.0 StockExchange NPC Script Description ----------- The script uses data from DB to define 5 different stocks (Name, Worth (in gold coins), Scale (scale of the stock's variations), OwnedRatio(so that players can't acquire more than its worth)). Players can buy and sell shares of those stocks, provided they have bought a licence first. Thanks to Rochet2 for the nice menu look and for helping me clean this script up! */ #include "ScriptPCH.h" #include "Config.h" #include "ScriptedCreature.h" #include "Language.h" #include "time.h" #define STOCKNUMBER 5 #define GOLDTOCOPPER 10000 namespace { class CS_StockExchange : public CreatureScript { public: CS_StockExchange() : CreatureScript("Creature_StockExchange") { } uint32 stock = 0; void OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid) override { } bool OnGossipHello(Player* plr, Creature* creature) override //MAIN MENU { //StockUpdate every 2 minutes QueryResult result = WorldDatabase.PQuery("SELECT `UpdateTime` FROM `stocks` WHERE iD = 0"); if (!result) return false; Field* field = result->Fetch(); uint32 stockPrevTime = field[0].GetUInt32(); uint32 realCurrTime = getMSTime(); uint32 stockDiff = getMSTimeDiff(stockPrevTime, realCurrTime); if (stockDiff >= 120000) { uint32 timeMult; timeMult = stockDiff / 120000; if (StockUpdate(timeMult)) TC_LOG_INFO("server.worldserver", "Stocks have been updated (%u)", realCurrTime); else { TC_LOG_INFO("server.worldserver", "Error while updating stocks..."); } stockPrevTime = realCurrTime; WorldDatabase.PExecute("UPDATE `stocks` SET `UpdateTime` = %u WHERE `iD` = 0", getMSTime()); } WorldSession* session = plr->GetSession(); QueryResult licencetest = CharacterDatabase.PQuery("SELECT `1`, `2`, `3`, `4`, `5` FROM `character_stockdata` WHERE iD = %u", plr->GetGUIDLow()); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Scroll_08:30:30:-18:0|tWhat are the current exchange rates?", GOSSIP_SENDER_MAIN, 2); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Book_11:30:30:-18:0|tHow many unsold shares are there left?", GOSSIP_SENDER_MAIN, 1); if (!licencetest) { plr->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_MISC_NOTE_02:30:30:-18:0|tI'd like to acquire a trade licence.", GOSSIP_SENDER_MAIN, 12, "This will cost you", 400000, false); } else //Player can invest if he has a licence { plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Coin_02:30:30:-18:0|tI'd like to manage my portfolio.", GOSSIP_SENDER_MAIN, 3); } plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tIt was a pleasure to make business with you.", GOSSIP_SENDER_MAIN, 4); plr->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID()); return true; } bool OnGossipSelect(Player* plr, Creature* creature, uint32 sender, uint32 uiAction) override { int32 amount = 0; plr->PlayerTalkClass->ClearMenus(); WorldSession* session = plr->GetSession(); std::ostringstream message; float ownedratio[5]; int worth[5]; for (int iter = 1; iter < 6; iter++) { QueryResult result = WorldDatabase.PQuery("SELECT `OwnedRatio`,`Worth` FROM `stocks` WHERE iD = %u", iter); if (!result) return false; Field* field = result->Fetch(); ownedratio[iter-1]= field[0].GetFloat(); worth[iter-1] = field[1].GetInt32(); } switch (uiAction) { case 1: //REMAINING SHARES message << "REMAINING SHARES (in gold coins)$BRavenholdt Manor : " << worth[0] * (1 - ownedratio[0]) << "$BBloodsail : " << worth[1] * (1 - ownedratio[1]) << "$BSteamwheedle Cartel : " << worth[2] * (1 - ownedratio[2]) << "$BTheramore Silk Traders : " << worth[3] * (1 - ownedratio[3]) << "$BEldoar'norore : " << worth[4] * (1 - ownedratio[4]); creature->Whisper(message.str(), LANG_UNIVERSAL, plr); plr->PlayerTalkClass->SendCloseGossip(); OnGossipHello(plr, creature); break; case 2: //CURRENT EXCHANGE RATES message << "CURRENT EXCHANGE RATES (in gold coins)$BRavenholdt Manor : " << worth[0] << "$BBloodsail : " << worth[1] << "$BSteamwheedle Cartel : " << worth[2] << "$BTheramore Silk Traders : " << worth[3] << "$BEldoar'norore : " << worth[4]; creature->Whisper(message.str(), LANG_UNIVERSAL, plr); plr->PlayerTalkClass->SendCloseGossip(); OnGossipHello(plr, creature); break; case 3: //MANAGE PORTFOLIO MENU (5-10) plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Helmet_30:30:30:-18:0|tRavenholdt Manor", GOSSIP_SENDER_MAIN, 5); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Helmet_66:30:30:-18:0|tBloodsail", GOSSIP_SENDER_MAIN, 6); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Bomb_03:30:30:-18:0|tSteamwheedle Cartel", GOSSIP_SENDER_MAIN, 7); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Chest_Cloth_56:30:30:-18:0|tTheramore Silk Traders", GOSSIP_SENDER_MAIN, 8); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_FireDancer_01:30:30:-18:0|tEldoar'norore", GOSSIP_SENDER_MAIN, 9); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack", GOSSIP_SENDER_MAIN, 10); plr->SEND_GOSSIP_MENU(50002, creature->GetGUID()); break; case 4: //CLOSE GOSSIP plr->PlayerTalkClass->SendCloseGossip(); break; case 5: //MANAGE RAVENHOLDT STOCK stock = 1; plr->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Letter_03:30:30:-18:0|tBuy shares", stock, 0, "How much gold would you like to invest?", 0, true); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Coin_16:30:30:-18:0|tSell all shares", stock, 11); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack...", GOSSIP_SENDER_MAIN, 3); plr->SEND_GOSSIP_MENU(50002, creature->GetGUID()); return true; break; case 6: //MANAGE BLOODSAIL STOCK stock = 2; plr->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Letter_03:30:30:-18:0|tBuy shares", stock, 0, "How much gold would you like to invest?", 0, true); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Coin_16:30:30:-18:0|tSell all shares", stock, 11); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack...", GOSSIP_SENDER_MAIN, 3); plr->SEND_GOSSIP_MENU(50002, creature->GetGUID()); break; case 7: //MANAGE GOBLIN STOCK stock = 3; plr->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Letter_03:30:30:-18:0|tBuy shares", stock, 0, "How much gold would you like to invest?", 0, true); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Coin_16:30:30:-18:0|tSell all shares", stock, 11); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack...", GOSSIP_SENDER_MAIN, 3); plr->SEND_GOSSIP_MENU(50002, creature->GetGUID()); break; case 8: //MANAGE SILKTRADERS STOCK stock = 4; plr->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Letter_03:30:30:-18:0|tBuy shares", stock, 0, "How much gold would you like to invest?", 0, true); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Coin_16:30:30:-18:0|tSell all shares", stock, 11); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack...", GOSSIP_SENDER_MAIN, 3); plr->SEND_GOSSIP_MENU(50002, creature->GetGUID()); break; case 9: //MANAGE ELDOAR'NORORE STOCK stock = 5; plr->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Letter_03:30:30:-18:0|tBuy shares", stock, 0, "How much gold would you like to invest?", 0, true); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/INV_Misc_Coin_16:30:30:-18:0|tSell all shares", stock, 11); plr->ADD_GOSSIP_ITEM(GOSSIP_ICON_MONEY_BAG, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tBack...", GOSSIP_SENDER_MAIN, 3); plr->SEND_GOSSIP_MENU(50002, creature->GetGUID()); return true; break; case 11: //TRANSACTION = SELL if (!SellStock(plr, stock, creature)) plr->GetSession()->SendNotification("Error while selling shares... Please contact the administrator."); else { } plr->PlayerTalkClass->SendCloseGossip(); OnGossipHello(plr, creature); break; case 12: //CREATE PLAYER LICENCE ( = ROW IN CHARACTER_STOCKDATA ) if (plr->GetMoney() >= 40*GOLDTOCOPPER) { if (CreateLicence(plr)) { amount = 40*GOLDTOCOPPER; plr->ModifyMoney(-amount); message << "Your licence has been acquired successfully, " << plr->GetName() << "!"; creature->Say(message.str(), LANG_UNIVERSAL, plr); } else plr->GetSession()->SendNotification("Error while registering your licence. Please contact the administrator."); } else { message << "I am afraid you do not have these 40 gold coins, " << plr->GetName() << "..."; creature->Say(message.str().c_str(), LANG_UNIVERSAL, plr); } plr->PlayerTalkClass->SendCloseGossip(); OnGossipHello(plr, creature); break; default: OnGossipHello(plr, creature); break; } return true; } bool OnGossipSelectCode(Player* plr, Creature* creature, uint32 stock, uint32 uiAction, const char* code) override { plr->PlayerTalkClass->ClearMenus(); std::ostringstream message; int32 amount = 0; std::string investment = code; static const char* allowedcharacters = "1234567890"; if (!investment.length() || investment.find_first_not_of(allowedcharacters) != std::string::npos) //If investment was specified incorrectly { plr->GetSession()->SendNotification("Your investment bust be declared using figures.(0123456789)"); } else //If investment was specified properly { //Statements uint32 investmentI = uint32(atol(code)); if (investmentI*GOLDTOCOPPER <= plr->GetMoney()) { QueryResult result1 = WorldDatabase.PQuery("SELECT `OwnedRatio`,`Worth` FROM `stocks` WHERE iD = %u", stock); if (!result1) return false; Field* field = result1->Fetch(); float ownedratio = field[0].GetFloat(); int worth = field[1].GetInt32(); QueryResult result2 = CharacterDatabase.PQuery("SELECT `%u` FROM `character_stockdata` WHERE iD = %u", stock, plr->GetGUIDLow()); if (!result2) return false; field = result2->Fetch(); float initialratio = field[0].GetFloat(); float ratio = static_cast<float>(investmentI) / worth; if (ratio <= (1-ownedratio)) //If enough stocks left { int amount = investmentI*GOLDTOCOPPER; plr->ModifyMoney(-amount); // substract it from player money CharacterDatabase.PExecute("UPDATE `character_stockdata` SET `%u` = %f WHERE `iD` = %u", stock, initialratio + ratio, plr->GetGUIDLow()); WorldDatabase.PExecute("UPDATE `stocks` SET `OwnedRatio` = %f WHERE `iD` = %u", ownedratio + ratio, stock); } else { plr->GetSession()->SendNotification("There are not so many shares for you to acquire, check the remaining shares before trying to invest."); } } else { message << "You do not have so much money, " << plr->GetName() << "."; creature->Say(message.str().c_str(), LANG_UNIVERSAL, plr); } } plr->PlayerTalkClass->SendCloseGossip(); OnGossipHello(plr, creature); return true; } private : bool SendMoneyByMail(ObjectGuid player, uint64 money, int32 stock) { MailSender sender(MAIL_CREATURE, 50038, MAIL_STATIONERY_DEFAULT); std::string stockName; switch (stock) { case 1: stockName = "Ravenholdt Manor"; break; case 2: stockName = "Bloodsail"; break; case 3: stockName = "Steamwheedle Cartel"; break; case 4: stockName = "Theramore Silk Traders"; break; case 5: stockName = "Eldoar'norore"; break; default: return false; } std::ostringstream text; text << "You have requested the General Exchange Hall to sell your shares of the " << stockName << " stock. This has yielded some " << money/GOLDTOCOPPER << " gold coins from which I have deducted " << money/10/GOLDTOCOPPER << " in the sake of various sale and accountancy costs. Enclosed to this letter are " << 9* money/10/GOLDTOCOPPER << " gold coins which come down to you."; MailDraft draft("Share Sale", text.str().c_str()); draft.AddMoney(money * 9 / 10); SQLTransaction letter = CharacterDatabase.BeginTransaction(); draft.SendMailTo(letter, MailReceiver(NULL, player.GetCounter()), sender); CharacterDatabase.CommitTransaction(letter); return true; } bool SellStock(Player* plr, int32 stock, Creature* creature) /*SELL ALL THE SHARES OF THE SPECIFIED STOCK */ { QueryResult result2 = WorldDatabase.PQuery("SELECT `OwnedRatio`,`Worth` FROM `stocks` WHERE iD = %u", stock); if (!result2) return false; QueryResult result1 = CharacterDatabase.PQuery("SELECT `1`, `2`, `3`, `4`, `5` FROM `character_stockdata` WHERE iD = %u", plr->GetGUIDLow()); if (!result1) return false; Field* field = result1->Fetch(); float ratio = field[stock - 1].GetFloat(); if (ratio == 0) { plr->GetSession()->SendNotification("You don't own any share of this stock..."); } else //ONLY IF PLAYER OWNS SOMETHING { Field* field = result2->Fetch(); float newownedratio = field[0].GetFloat()-ratio; int worth = field[1].GetInt32(); if (!SendMoneyByMail(plr->GetGUID(), worth*GOLDTOCOPPER*ratio, stock)) return false; std::ostringstream text; text << "I shall make the arragement for the sale, " << plr->GetName() << ", you will receive your money by mail soon enough."; creature->Say(text.str().c_str(), LANG_UNIVERSAL); CharacterDatabase.PExecute("UPDATE `character_stockdata` SET `%u` = 0 WHERE `iD` = %u", stock, plr->GetGUIDLow()); WorldDatabase.PExecute("UPDATE `stocks` SET `OwnedRatio` = %f WHERE `iD` = %u", newownedratio, stock); } return true; } bool CreateLicence(Player* plr) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); trans->PAppend("REPLACE INTO `character_stockdata` (`iD`, `1`, `2`, `3`, `4`, `5`) VALUES (%u, 0, 0, 0, 0, 0)", plr->GetGUIDLow()); CharacterDatabase.CommitTransaction(trans); return true; } bool StockUpdate(int timeMult) { int32 stockWorth[STOCKNUMBER], newStockWorth[STOCKNUMBER]; int32 stockScale[STOCKNUMBER]; float stockOwnedRatio[STOCKNUMBER]; srand(time(NULL)); // Load stock values from DB for (int itr = 0; itr < STOCKNUMBER; itr++) { QueryResult result = WorldDatabase.PQuery("SELECT `Scale`,`OwnedRatio`,`Worth` FROM `stocks` WHERE iD = %u", itr + 1); if (!result) return false; Field* field = result->Fetch(); stockScale[itr] = field[0].GetInt32(); stockOwnedRatio[itr] = field[1].GetFloat(); stockWorth[itr] = field[2].GetInt32(); } // Dicethrows and Upload values to DB for (int itr = 0; itr < STOCKNUMBER; itr++) { char sign; if (stockWorth[itr] + stockScale[itr]*timeMult > 200000) //Don't go over 200.000 gold coins sign = -1; else if (stockWorth[itr] - stockScale[itr]*timeMult < 0) //Nor below 0 sign = 1; else { int dice = (rand() % 101) + floor(10 * stockOwnedRatio[itr]) - 55; sign = dice / abs(dice); } newStockWorth[itr] = stockWorth[itr] + sign*stockScale[itr]*timeMult; WorldDatabase.PExecute("UPDATE `stocks` SET `worth` = %u WHERE `iD` = %u", newStockWorth[itr], itr + 1); } return true; } }; } void AddSC_Stock() { new CS_StockExchange(); } I know this code ain't perfect but I'm still open for suggestions and critics. Have a nice day.
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