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Kadzhamit

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Everything posted by Kadzhamit

  1. Wow_props is not in py scripts, but the model still does not load. what to do?
  2. Is this ok if m2i file size is less?
  3. Great work! Files in the patch-w must be contained in the "world" folder. Now they are just located in the patch.
  4. I tried to convert Draenor according to this video. But WC_ADT_Convert does not work. He pretends to be something going on, but in the folder <<Finished>> nothing.
  5. Kadzhamit

    Noggit Qt

    Hi. Are you going to add new features ? Such as the undo\redo buttons, scaleable texture support, opening of all maps?
  6. How to export adt files in a blender? Can I export the entire location?
  7. Thanks for the advice . I will try to carefully examine how wow textures are drawn . I want to texture did not differ in the gaming environment.
  8. Even more difficult to create textures for creatures. How to achieve this quality ?
  9. Faced with the problem of texturing. All Blizzard textures, since Wotlk , look very high quality. For the new models I needed new handpainted textures. But my textures is not very good. How to achieve a smooth transition from one color to another ?
  10. I install this script , but it does not work
  11. http://modcraft.superparanoid.de/viewtopic.php?f=20&t=6531
  12. I've been doing for the tutorial , but the program still says that the wrong format.
  13. http://www.mmo-champion.com/content/477-Legion-Music
  14. I tried to disable the model , water and even terrain , but the program is still crashing.
  15. 2545 - (Menu.cpp:377): [Debug] No bookmarks file. 3203 - (Noggit.cpp:475): [Debug] Entering Main Loop 4835 - (World.cpp:243): [Debug] Loading world "Azeroth". 7318 - (Model.cpp:88): [Debug] Unloading model "interface\glues\models\ui_deathknight\ui_deathknight.m2". 7407 - (MapTile.cpp:53): Opening tile 37, 21 ("World\Maps\Azeroth\Azeroth_37_21.adt") from disk. 7859 - (MapTile.cpp:301): [Debug] Done loading tile 37,21. 7897 - (MapTile.cpp:53): Opening tile 38, 21 ("World\Maps\Azeroth\Azeroth_38_21.adt") from disk. 9498 - (MapTile.cpp:301): [Debug] Done loading tile 38,21. 9538 - (MapTile.cpp:53): Opening tile 39, 21 ("World\Maps\Azeroth\Azeroth_39_21.adt") from disk. 11907 - (MapTile.cpp:301): [Debug] Done loading tile 39,21. 11994 - (MapTile.cpp:53): Opening tile 40, 21 ("World\Maps\Azeroth\Azeroth_40_21.adt") from disk. 12254 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV" "Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)". Please excuse the inconvenience. You may want to report this error including the log to the developers. 12266 - (StackWalker.cpp:1133): [Error] OS-Version: 6.2.9200 () 0x100-0x1 12329 - (StackWalker.cpp:1133): [Error] 00CE0F0C (noggit_3.0.22): (filename not available): (function-name not available) 12329 - (StackWalker.cpp:1133): [Error] 00CAB64B (noggit_3.0.22): (filename not available): (function-name not available) 12329 - (StackWalker.cpp:1133): [Error] 660B4E38 (MSVCR120): (filename not available): XcptFilter 12329 - (StackWalker.cpp:1133): [Error] 00CE914D (noggit_3.0.22): (filename not available): (function-name not available) 12329 - (StackWalker.cpp:1133): [Error] 74F7919F (KERNEL32): (filename not available): BaseThreadInitThunk 12329 - (StackWalker.cpp:1133): [Error] 77330BBB (ntdll): (filename not available): RtlInitializeExceptionChain 12330 - (StackWalker.cpp:1133): [Error] 77330B91 (ntdll): (filename not available): RtlInitializeExceptionChain
  16. I merged Azeroth and Quel'Talas maps. Almost all adt work, but some adts crashing. How to fix? Quel'thalas displayedin Noggit. but in the game there is no change
  17. converted wmo not added to the map in noggit
  18. I've done on this tutorial http://www.model-changing.net/tutorials/article/2-custom-wmos-survival-kit/
  19. I have created a new model based on Aerie peak, but the game crashes when I'm approaching it. It is also not displayed texture.
  20. Is there a tutorial for creating new races and classes? If there is no, you could make a tutorial for beginners?
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