From one issue to another.
Anyway, here's my issue; I set the renderflags in my M2 to RM_AlphaTesting (1)
Instead of having transparency appear, there's just black spots on my model, in place of the alpha channel. My first assumption is that this must have something to do with the image its self, so I check if the channel is there and working, other programs read the channel just fine, then I assume BLP converter removes the alpha..
I'm told all I have to do is select clothing texture in GUI and it works, that's what I did, and it isn't working..
At this point I'm not sure what's going on, but I've tried every single renderflag, and none work.