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XodusArt2

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Everything posted by XodusArt2

  1. I should mention the model I'm trying to make transparent, is a helmet.
  2. From one issue to another. Anyway, here's my issue; I set the renderflags in my M2 to RM_AlphaTesting (1) Instead of having transparency appear, there's just black spots on my model, in place of the alpha channel. My first assumption is that this must have something to do with the image its self, so I check if the channel is there and working, other programs read the channel just fine, then I assume BLP converter removes the alpha.. I'm told all I have to do is select clothing texture in GUI and it works, that's what I did, and it isn't working.. At this point I'm not sure what's going on, but I've tried every single renderflag, and none work.
  3. I simply had my folder filepath in the texture location. Like uh: "C:/Thisfolder/Item/ObjectComponents/Head/Helm23.blp" When it just needs to be Item/ObjectComponents/Head/Helm23.blp Pretty simple stuff that I'm embarassed I messed up, but eh. I'm just returning to this after a years break.
  4. Also, I tried actually selecting the hardcoded mode, didn't work, same results ingame. I just need help with the textures, I know how to fix the geometry issue.
  5. So, I'm trying to hardcode a texture to my custom made hood model, but even if I get the texture location perfect, it still doesn't work (green model ingame). Here's; the M2 my game is using at the moment, in 010, here you can see the texture location, etc. Here's; my patch folder. And here's ingame;
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