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Alastor StrixEfuartus

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Everything posted by Alastor StrixEfuartus

  1. did oyu placed map dbc into servers files as well ?
  2. Ou thats quite ... high prices for lower quality Also btw on screenshot you have 2B and A2 not 9S
  3. Version 2.6.0

    465 downloads

    Hello there So I got a bit bored while working with WoW Machinima Tool 2.5 done by amazing Malu05 bcuz this tool is flipin damn helpful for doing various stuff but last version that Maul did was 2.5 which is crashing whenever you press any number on Numberic Keyboard (think the only exception was NumKey09) Well I picked up his code where he left it and fixed that issue so it does not crash anymore yay ! aim all creds to Maul that tool had like 15k lines of code i fixed around 20 lines only to make it working again Have a fun
  4. Global $playerbase_alpha_patchadr = 7566401 Global $playerbase_alpha_patch = "0x8896CB000000" sourcode code of WoWMachinimaTool just add $WoW to adr and you should be done btw its byte[6]
  5. hardcoded in exe set up some debugging and with a bit of a luck will and googling you will be able to maybe catch that function and disable it the WoW machinima tool already does that but only for models getting transparent from range of 0% to <100% once oyu hit 100% it will disappear again making me think that function to make character transparent only to some point is done by how much is camera zoomed in but when it gets fully transparent is not actualy transparent but more like not being rendered at all that would sound logical to me you can also try looking at wiki for some offesets that may help you
  6. Why dont you just remove "Cloth, Leather, Mail, Plate" types from all items via SQL command that you let run thru Item_Template
  7. Join official modding discord and check out #testing channel made for noggit where lastest builds happens
  8. You can only export Hots models to 3dsm or into Blender via old M3 addon that does work only with very old hots characters
  9. At first you are using quite odl noggit and Wungasaurus already linked site that describes exactly what is wrong
  10. There is several guides all around both MC net and Modcraft it takes like 10 minutes to find them
  11. If you are up to editing lights of WMO you need to edit chuck MOCV and if you do want to edit those baked lights you called thats actualy Vertex lightning and those comes from MOLM if a im correct so you can check those two
  12. You could still just go and use 010 Editor with M2 template that has Flags mapped so you dont need to recalculate anything
  13. Binary flags work everywhere the same Also Renderflags are in M2s not in Skins
  14. Disable the Unlit texture flag in renderflag attached to your texture https://wowdev.wiki/M2#Render_flagsa
  15. Eyes have texture that hovers infront of eyes you can remove that in M2redux but lots of eyes themselfs have eye texture type that is set to unlit so it ignores envirovenmental lighting
  16. This community is simply international and thats reason why language to use is obviously language and if you are releasing something being it in english for everyone to use it and understand it is logical Also note that zhCN or zhTW is like one of the smallest groups to be found here
  17. you can try marlamins tool in case that azhara crater is still in 830 his tool exports adts with m2s wmos and baked maps up to 16k smth afaik
  18. Hope they can pay me a ride to USA if im suppsoed to to the deal i prefer it to by from eyes to eyes
  19. Version 1.0.0

    30 downloads

    This script is fixing the "unknown_box" (name that it has on wiki) which is responsible for wmos render batches culling which can cause batches to disappear if the box contains incorrect values this scrip iterates thru values in MOVT and uses min max indices to insert them into MOBA batches to fix the box
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