Hello there
So I got a bit bored while working with WoW Machinima Tool 2.5 done by amazing Malu05 bcuz this tool is flipin damn helpful for doing various stuff but last version that Maul did was 2.5 which is crashing whenever you press any number on Numberic Keyboard (think the only exception was NumKey09)
Well I picked up his code where he left it and fixed that issue so it does not crash anymore yay !
aim all creds to Maul that tool had like 15k lines of code i fixed around 20 lines only to make it working again
Have a fun
Global $playerbase_alpha_patchadr = 7566401
Global $playerbase_alpha_patch = "0x8896CB000000"
sourcode code of WoWMachinimaTool just add $WoW to adr and you should be done
btw its byte[6]
hardcoded in exe
set up some debugging and with a bit of a luck will and googling you will be able to maybe catch that function and disable it the WoW machinima tool already does that but only for models getting transparent from range of 0% to <100% once oyu hit 100% it will disappear again making me think that function to make character transparent only to some point is done by how much is camera zoomed in but when it gets fully transparent is not actualy transparent but more like not being rendered at all that would sound logical to me
you can also try looking at wiki for some offesets that may help you
If you are up to editing lights of WMO you need to edit chuck MOCV and if you do want to edit those baked lights you called thats actualy Vertex lightning and those comes from MOLM if a im correct so you can check those two
Eyes have texture that hovers infront of eyes you can remove that in M2redux
but lots of eyes themselfs have eye texture type that is set to unlit so it ignores envirovenmental lighting
This community is simply international and thats reason why language to use is obviously language and if you are releasing something being it in english for everyone to use it and understand it is logical
Also note that zhCN or zhTW is like one of the smallest groups to be found here
This script is fixing the "unknown_box" (name that it has on wiki) which is responsible for wmos render batches culling which can cause batches to disappear if the box contains incorrect values this scrip iterates thru values in MOVT and uses min max indices to insert them into MOBA batches to fix the box