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Alastor StrixEfuartus

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Everything posted by Alastor StrixEfuartus

  1. from this point of view textures looks fines and remove duplicates is geoset editing tool it has nothing to do with texture rendering
  2. Damm it after 5 years i would never say how bored i get sometime when i have nothing creativ to do remind me this one 


    "The End of Infinite Cycle" :D

     

    1. Skarn

      Skarn

      The yuou probably need to make some cool machima. :D I know you can.

    2. Alastor StrixEfuartus

      Alastor StrixEfuartus

      well i am doing some experiments for now ... i want to focus on making fx in blender

      A3Yl6Aq.jpg

  3. Orden Ogan for me they stand on top of power metal along with all others power metal legends
  4. Version 1.1.0

    377 downloads

    pack that contains Alastor - Undead version) Alastor - mythia version Alythess - Eredar Kerrigan - bloodqueen armature Rhazana - succubus Rimeetere - Being creade by Titans ( race Kha'aeren ) Zabraka - Demon hunter Model of Single Soul shard Multiple Soul Shards Soul Stone Shadow Case of Legacy of Alastor (before she died on Erutia - 20 years later she was ressurect and moved to Mythia) Link for VoidCase2:
  5. Just wanted to left some note about lastest events when it cames on me ... so i left modding behind there is only one last thing that keeps me with WoW and thats making machinimas but thats all

    1. Skarn

      Skarn

      This is very sad... Hope to see you here with your machinima things though.

    2. Alastor StrixEfuartus

      Alastor StrixEfuartus

      I'm not leaving community but even when modding has still much to offer i don't want to do it anymore for anyone else then me and as i am not interested in any project around here it's end for me 

      Also if anyone would like any piece of my stuff's you can just call i offer it all

  6. No idea i want to get source code of m2 redux and fix all those fails cuz as long as i am using it i want it working but lastest code aviable is 4.5 but prog. is 4.6.1 and i dont want to just forbid all those edits in range of 0.1.1
  7. Why the frog you have there 4 of render flags for one model ? and Why you export it as "Armature" ?
  8. Did you riggified those spikes ?
  9. Digged this out from SC2 - its Carbot's zergling
  10. So i tried it on my own and srsly that M2 redux crashed for me too ... but nwm i figured out how to get i t working ... creature.7z
  11. geoset have no idea what texture to use how it seems ...
  12. 1. get propeth Listfile ( if you dont have it then seek for it ) 2. find skin texture in DBCs 3. try it manualy ( model Alexstrasza.M2 has texture named Alexstrasza1.blp so unexpected ! ) 4. eat burger 5. tell us what model it is so i can have a look for texture on my own (if you already mentionde name of model somewhere its my bad i normaly dont read posts/topics i just scroll down in 10 sec and answer ) 6. no idea what should be step six ... 7. im done
  13. RIP in cata no spell editor 4u what should this spell do ? it has " Aura is hidden " Line so you say it does not do anything ? may since its purpose of spell to do nothing ... not sure what edits you did so ..
  14. Thank for the program i dont like it much when it cames to usage but its K except my Models went black so ill just make one model converted by me and copy into it Particle block from model converted thru phils soft
  15. Then i guess i may have bad script for Particle fix
  16. So i converted several items from legion some time ago and i used those models in some of my noggit works but when i get ingame i face something that Noggit or WMV has no idea about --> Particles So i have here one model ... ( may hard to see but its there ) Its particles are working fine but then i have model like this and its particles are little bit messed up .. you can see border of rendered Image I tried to change BlendFlags or other flags based on comparation with that one posted abowe and no results ... so i came here since soem of my methods didnt worked and i would rather delete those particles definitly instead of leaving it as its now ... particles are messd up for many models i have here actualy ... so ... World\Expansion06\doodads\artifact\7af_rogue_poison_vial06.m2 -particles working fine =============================================================== World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail World\Expansion06\doodads\artifact\7af_rogue_table_mission.m2 - fail World\Expansion06\doodads\artifact\7af_rogue_poison_vial04.m2 - fail World\Expansion06\doodads\artifact\7af_rogue_smokebomb_crate01.m2 - fail etc ...
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