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MR.Farrarie

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Everything posted by MR.Farrarie

  1. I worked with Roccus before. As much as our differences and disagreement, I know this man he don't lie. I have a small advice for you Roccus ((Learn from your mistakes and never show your hatred toward your enemies. what happened just happened, you cant do nothing about it. You will only hurt your self more and more)). By the way, all of us use an engine that is not ours, and most of us use blizzard models.We are like pirates. Most pirates steal from each other.
  2. thanks for your incredible work, as always. keep it up
  3. try MultiConverter_3.0.1.exe and NOT MultiConverter_3.1.1.exe
  4. if I remember the tut show how to link it to item in the database
  5. https://www.youtube.com/playlist?list=PLncYKU8IbJgoj7wXoUJodvX86kzKlmCzB
  6. you need to change the render blendingmode to (alpha testing) flag to (two sided) its all in the m2 renderflags then apply the flag to the cloak in the skin01 file
  7. you need to use the m2 template then go to render flags then change the renderflag for that part to alphatesting if you dont know the part just edit them all
  8. alpha testing renderflag in m2 and in skin01 order 16 in the mesh that you wanted to use that texture
  9. I tried to edit the vale of eternal blossom so I converted the map to 335 edit in noggit then upconverted the map using luzifix upconverter to wod but ingame I see vertex shading spots bug
  10. Kologarn parts use the same anim and its all attach as creature so when he attack all of his body play anim that look like one creature like when he attack his arm do the punch his face get angry or whatever etc and the link you send is attachment of the m2 its like where you want to put things like helm wings particule and where misssle get of etc
  11. https://www.youtube.com/playlist?list=PLncYKU8IbJgoj7wXoUJodvX86kzKlmCzB Kologarn parts is in sql all other creature they all have animation same as making creature mounts like some of the death knight cav in icecrown
  12. thanks for your great work as always check my void blp V_VFX_Fire_Anim_Stylized_Desat_02.blp
  13. can you give us a code to do the SharedDefines.h ?
  14. not every spell only spell that ONLY_TARGET_PLAYERS. because sometimes other spells need this column AttributesExC in https://wowdev.wiki/DB/SpellMisc
  15. MR.Farrarie

    check amaroth youtube channel when he talk to m2 second thing in photoshop way better because when you edit in 010 you will lose all complete transparent so better get photoshop and only duplicate the texture until it lose it transparent
  16. I don't think is skel only hd drenei use skel file I think he is using the SD models I checked they have the same problem in animation like talking animation etc
  17. weird drenei m2 I think its split into skel and m2 files because the m2 files nofanim=0 and many other struc are 0 even it crash in m2mod !
  18. check Amaroth he is a good noggit artist
  19. I tried to convert some of the new 7.3 wmos to 335 with the latest Adspartan multi converter, but I got a crash! even tried to open it in blender, didn't work either ! so is there anyway to convert these wmos to 335 without a crash ? World\Wmo\dungeon\argusraid\7du_argusraid_citadelinterior01.wmo.wmo World\Wmo\dungeon\argusraid\7du_argusraid_shivantemple.wmo World\Wmo\dungeon\argusdungeon\7du_argusdungeon_karaborinterior01.wmo world\wmo\dungeon\argusraid\7du_argusraid_engineeringwing01.wmo
  20. there wmo crash World\Wmo\dungeon\argusraid\7du_argusraid_citadelinterior01.wmo.wmo World\Wmo\dungeon\argusraid\7du_argusraid_shivantemple.wmo World\Wmo\dungeon\argusdungeon\7du_argusdungeon_karaborinterior01.wmo
  21. even when you spawn wintergrasp tower by hand far away from the spot it was you will see that npc can move in it without faling in some part of the interior
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