Addikted Posted June 21, 2020 Share Posted June 21, 2020 Hello, is this how the model should really look? https://imgur.com/a/ekViAlk Here is the exact same model using another armors (another .blp's) https://imgur.com/a/bajTZPn I want it to look exactly like this one How can I manage to achieve this look? Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted June 21, 2020 Share Posted June 21, 2020 its hozen they always look retarded No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
Addikted Posted June 21, 2020 Author Share Posted June 21, 2020 1 hour ago, Alastor StrixEfuartus said: its hozen they always look retarded How can I achieve the look I'm looking for? He holding a fist weapon I know, I need to import the weapon (I don't know how to find the .m2 file tho, gotta keep searching) but what about the armor? Link to comment Share on other sites More sharing options...
Grindi Posted June 22, 2020 Share Posted June 22, 2020 You should use CreatureGeosetData in creaturedisplayinfo.dbc There you can control which armor geosets ya want for this displayid. Link to comment Share on other sites More sharing options...
Addikted Posted June 23, 2020 Author Share Posted June 23, 2020 16 hours ago, Grindi said: You should use CreatureGeosetData in creaturedisplayinfo.dbc There you can control which armor geosets ya want for this displayid. Thank a lot for your answer. I've copy/pasted existing values from Blizzard, it did 'work' but I got two models, one of them it looks 'transparent' I mean, I can see everything through it, and the other one has an invisible model. I just copy/pasted CreatureGeosetData from Blizzard to my dbc file. Any idea? Link to comment Share on other sites More sharing options...
Grindi Posted June 23, 2020 Share Posted June 23, 2020 6 hours ago, Addikted said: Thank a lot for your answer. I've copy/pasted existing values from Blizzard, it did 'work' but I got two models, one of them it looks 'transparent' I mean, I can see everything through it, and the other one has an invisible model. I just copy/pasted CreatureGeosetData from Blizzard to my dbc file. Any idea? Can you put some screenshots of your creaturegeosetdata in creaturedisplayinfo.dbc and ingame results? Link to comment Share on other sites More sharing options...
Addikted Posted June 24, 2020 Author Share Posted June 24, 2020 17 hours ago, Grindi said: Can you put some screenshots of your creaturegeosetdata in creaturedisplayinfo.dbc and ingame results? I'm sorry for the delay but here are some screenshots: https://imgur.com/a/vgsscG6 CreatureGeosetData has been set to 4453, and 9, respectively. Link to comment Share on other sites More sharing options...
Grindi Posted June 24, 2020 Share Posted June 24, 2020 It seems like you got model from early draenor patch and geosetdata from legion or bfa. Thats not how you should do it. Your model should be from same patch as geosetdata, or you should write geosetdata by hand. It will took up to 1 day to looks nice, but you'll get how it works. Link to comment Share on other sites More sharing options...
Addikted Posted June 24, 2020 Author Share Posted June 24, 2020 6 hours ago, Grindi said: It seems like you got model from early draenor patch and geosetdata from legion or bfa. Thats not how you should do it. Your model should be from same patch as geosetdata, or you should write geosetdata by hand. It will took up to 1 day to looks nice, but you'll get how it works. Is there some tutorial on how to do this? Geoset by hand? I aint that friendly with hex editors so retroporting is kinda pain in the ass to me. Anyway, thank you a lot, really you are the only one who helped me so far. Link to comment Share on other sites More sharing options...
Grindi Posted June 24, 2020 Share Posted June 24, 2020 You can look at creature's geosets in wow model viewer. All you have to do - is sum them. Link to comment Share on other sites More sharing options...
Addikted Posted June 24, 2020 Author Share Posted June 24, 2020 @Grindi amazing, thank you. I've done all that (on my ogre model), because I don't know why but the monkey model is invisible on his face (maybe .m2 file is corrupted?), but I can't take off the ogre armor, and also I can't apply the correct shoulders, I mean, in the ogre shoulders .blp appears the shoulders I'm looking for but they don't get applied, another ones get applied. And to take off his armor, I tried deleting the texture from the .m2 file and reducing the textures number to -1 (it was 6 textures, I reduced it to 5, and deleted the armor texture) but in-game it appears as black. Hope you understand: https://imgur.com/a/9IXohjJ Link to comment Share on other sites More sharing options...
Grindi Posted June 25, 2020 Share Posted June 25, 2020 Each geoset have its own UV and you cant just apply any texture you want. You must write correct texture name in creaturedisplayinfo.dbc with geoset id ya need. In hozu's case - hozu model uses up to 3 texturevariations, you should write em all, cos they have helmets. Link to comment Share on other sites More sharing options...
Addikted Posted June 25, 2020 Author Share Posted June 25, 2020 8 hours ago, Grindi said: Each geoset have its own UV and you cant just apply any texture you want. You must write correct texture name in creaturedisplayinfo.dbc with geoset id ya need. In hozu's case - hozu model uses up to 3 texturevariations, you should write em all, cos they have helmets. But hozu monkey I'm trynna copy (first post image) does not wear a helmet. Like the ogre I'm trynna copy, it's shoulder is like blue-toned : Which is this one inside the .blp: But inside WMV geoset does not show me that shoulder, so I'm kinda lost here. Link to comment Share on other sites More sharing options...
Addikted Posted June 25, 2020 Author Share Posted June 25, 2020 UPDATE I think I may be adding up wrong way geosets. I've tried adding 'em numbers (0, 1, 2) obviously it does not seem to work like that because those seem to be array's indexes. I've also tried to add up SubMeshID's from M2SkinSection Submeshes inside the .m2 file still did not work (I ain't getting results I'm watching at the MWV) Link to comment Share on other sites More sharing options...
Grindi Posted June 26, 2020 Share Posted June 26, 2020 They work as bit mask, 1 2 4 8 16 etc. Link to comment Share on other sites More sharing options...
Soldan Posted June 26, 2020 Share Posted June 26, 2020 0xABCDEFGH -> If you want to use, say geoset groups 102 and 204, you'd use 0x00000042. Link to comment Share on other sites More sharing options...
Wierd look model
By Addiktedin Retro-Porting
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