lexinvers Posted August 21, 2020 Share Posted August 21, 2020 Hello. I extracted the m2, anim, blp files from the BFA (objectcomponents) add-on (helmet and shoulders), fixed the m2 file via MultiConverter 3.1.1 and replaced a couple of items in the LK client with these files. The replacement has taken place, everything works fine. But what about the rest of the stuff? Belt, bracers, mittens, boots, legs? These items do not have m2 and anim files in the "objectcomponents" folder. There are only BLP files in the texturecomponents folder. How to transfer the rest of the items from the BFA add-on to the LC client? How to understand which m2 and anim files are these items referring to? Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted August 21, 2020 Share Posted August 21, 2020 Those meshes are part of character model No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
lexinvers Posted August 21, 2020 Author Share Posted August 21, 2020 1 hour ago, Alastor StrixEfuartus said: Эти сетки являются частью модели персонажа. Please tell me the procedure required to transfer this set of items to the client 3.3.5 and replace them with items that are already in the client. Link to comment Share on other sites More sharing options...
M2, anim of some items
By lexinversin Modeling
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