cherix Posted October 24, 2020 Share Posted October 24, 2020 Hello everyone, i making a custom private server expansion with custom new zones and new dungeon, but i have a problem, for the dungeon i have take a old dungeon , example : Occulus and i have delete all wmo / m2 etc. and make my own. but when i go in game and put some monster they go undermap from my m2, any issue ? thank you ! Link to comment Share on other sites More sharing options...
Addikted Posted October 24, 2020 Share Posted October 24, 2020 AI will fall off from .m2's that does not have terrain under it. If you want AI to stand over an object, it must be a .wmo Link to comment Share on other sites More sharing options...
cherix Posted October 24, 2020 Author Share Posted October 24, 2020 Hi, no it doesn't work beacause i have some dungeon with complete WMO and the AI fall off Link to comment Share on other sites More sharing options...
UndeadMurky Posted October 24, 2020 Share Posted October 24, 2020 You need to recompile mmaps/vmaps Link to comment Share on other sites More sharing options...
cherix Posted October 24, 2020 Author Share Posted October 24, 2020 ho okey gotcha ! thanks Link to comment Share on other sites More sharing options...
Addikted Posted October 24, 2020 Share Posted October 24, 2020 Yes, like @UndeadMurky said, if your AI is falling off from .wmo's then it's mmaps related. Re-extract them (for your custom map) Link to comment Share on other sites More sharing options...
Monster get undermap when aggro on custom dungeon
By cherixin Level Design
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