Leyvinsh Posted January 16, 2021 Share Posted January 16, 2021 Hello, when I had to work with cataclysm + models, I noticed that designers make materials that have two textures in order to make the transition softer. Let's take wildhammer_base as an example, and its roof. And also my experience that uses the same material. The question is, what is wrong in my case if the scan is still not broken? Link to comment Share on other sites More sharing options...
Skarn Posted January 17, 2021 Share Posted January 17, 2021 Looks like the texture blending make is lost on the model, or UV is borked. Link to comment Share on other sites More sharing options...
Leyvinsh Posted January 18, 2021 Author Share Posted January 18, 2021 Yes, that sounds reasonable. But if we assume that UV is still not broken. Then I'm not sure if I ever found a Blending texture in the paths, and even more so I don't know where and how it is superimposed on a regular texture. Link to comment Share on other sites More sharing options...
Supora Posted January 21, 2021 Share Posted January 21, 2021 Second uv is broken 100% Blending is broken too. You reduced amount of faces? Cause it feels like there were another line of edges in the middle or something and by deleting it u lost a 0 value of blending. Link to comment Share on other sites More sharing options...
Two textures in wmo models
By Leyvinshin Modeling
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