Z87333312 Posted April 25, 2021 Share Posted April 25, 2021 I successfully joined my own weapon model, in 3.35, I used objtom2 but I want to implement a weapon with several components, and they have different shaders and maps, this I have not been able to achieve, blender export obj and then objtom2, I use 010 to observe it only one object, I use maya export obj and then convert to m2, 010 editor shows that there are 4 objects, in fact, I only have 2 objects , And turning on wow does not display the model. I don't think it can be realized through objitom2. I tried to edit it with 010 editor. But although there is a template, I still don't know how to do it. Then I thought of importing M2i to blender, editing it, and exporting M2i for a try. The import, edit and export went well, but when I wanted to convert M2i. To m2, I got an error. And I don't know why and how to solve this mistake. I'm a newcomer. I've just come into contact with the model editor of world of Warcraft. Because of my hobby, please give me some advice. Thanks very much! My english is bad sorry! Link to comment Share on other sites More sharing options...
Z87333312 Posted April 25, 2021 Author Share Posted April 25, 2021 In fact, what I want to achieve is a basic weapon model, normal material. And a magnified weapon model that reverses the normal, which is used to make stroke. I need to give it luminous material. Then I want to make streamer effect with UV animation on the outside. Link to comment Share on other sites More sharing options...
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By Z87333312in Modeling
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