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[Help] Shadowland M2 with just one Skin file.

By Finsternis
in Retro-Porting

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Hey, 

as the title said,  some of the new stuff there have just one skin file and i cant port it down without wow error.

Some of them had in earlier ptr versions more skin files and some never had more than one.

Have maybe anyone a solution to make them work in wotlk?

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O had something different in mind.

i'm pretty new, but I assume when multiple skin files are present then the model is still not fully finished.
end result is mainly one skin and multiple blp files for different (colors/skins)
 

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Models with a lot polygons have often more than one .skin file.

There is LOD,  some shader and textur stuff inside and ye i cant downport these new with just one skin file.

Maybe it is something else what i not see,  but the point i see is the skin different.

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  • 2 months later...
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I've been trying to retroport Thrallshadowlands as of late too (with no luck). But, in doing so, I've found on Wowtools that he does have 3 LOD .skin files as well, though his m2 doesn't seem to be dependant on them. Maybe try looking on that website's database for the extra skin files and see if you can edit the m2 to refer to them or something? 

thrallshadowlands_lod00.skin

thrallshadowlands_lod01.skin

thrallshadowlands_lod02.skin

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On 10/29/2021 at 1:59 PM, Finsternis said:

Still no one an idea  :< ?

Having an hour of time, i'll see what I can do to assist u in this. I can prob get the model to work in game (glitched) or retroport it to blender(m2i)

But when I get things to work in game i have to mess with bones and the model gets bugged. If someone could teach me how to merge certain bones into others this would be a great help
(like bones 140-145 - fingers -> into 55 hand etc) (Numbers might be inaccurate but roughtly those)


Edit: Ok so i managed to get the model into blender in its original state.
First problem on it 39k polygons, and our max in wotlk is +-21500
Second problem, 230 bones and max in my case is 69.

After deleting most of the bones WICH IS NOT THE CORRECT WAY TO HANDLE THIS
I ended up with a usable model ingame or in model viewer. But because of the action above this is now very very glitchy.
pieces of the model no longer have a decent snapping point so the model looks really bad & weird..


I also included every stage in a rar file

1/ Original model
Thralls original

2/ Original model with m2i (for blender)
Thrall original with m2i

3/ Original model adjusted in blender (low poly, 69 bones)
ThrallS lowpoly69bones

4/ low poly, 69 bones model but WITH txid fixed & converted to wotlk (usable in game)
thrallshadowlands

WoWScrnShot_110821_145802.jpg

WoWScrnShot_110821_145807.jpg

WoWScrnShot_110821_145810.jpg

Thrall original with m2i.rar

ThrallS lowpoly69bones.rar

Thralls original.rar

thrallshadowlands.rar

Edited by Furioz
uploaded pictures and progress on model
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On 11/7/2021 at 3:05 PM, SammyChip said:

I've been trying to retroport Thrallshadowlands as of late too (with no luck). But, in doing so, I've found on Wowtools that he does have 3 LOD .skin files as well, though his m2 doesn't seem to be dependant on them. Maybe try looking on that website's database for the extra skin files and see if you can edit the m2 to refer to them or something? 

thrallshadowlands_lod00.skin

thrallshadowlands_lod01.skin

thrallshadowlands_lod02.skin

In my experience,  _lodxx.skin files are mainly retroported model skin's already. Like in the post above i started with one original skin file. after merging the adjusted m2i and m2 u end up with these lod skin files.

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The thrall model that i have has 21716 tris and the max ist 21845  .

Your edited model have also just one skin file at the end and it works anyway?

So maybe something with the bones.

 

Edit: Rly idk ,so maybe after you make it "low poly "it works with one skin file. I try to reduce bones with ofc end in a chaos model but still wow errors.

 

Edit2: Ye i just deleted most of his Armor and it works without touching the bones.

thr.png

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1 hour ago, Finsternis said:

The thrall model that i have has 21716 tris and the max ist 21845  .

Your edited model have also just one skin file at the end and it works anyway?

So maybe something with the bones.

 

Edit: Rly idk ,so maybe after you make it "low poly "it works with one skin file. I try to reduce bones with ofc end in a chaos model but still wow errors.

 

Edit2: Ye i just deleted most of his Armor and it works without touching the bones.

thr.png

U make a good point here , havent thought of that. I mainly decimate the model in blender to reduce tris.

 

But after having a talk in modding discord. It seems my problem is related the the skin file u are mentioning.

 

Gonna have a look into those and what they do. Because I always thought there was a bone limit(69) or something. But Alastor confirmed that the actual limit is alot higher.

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