Finsternis Posted August 4, 2021 Share Posted August 4, 2021 Hey, as the title said, some of the new stuff there have just one skin file and i cant port it down without wow error. Some of them had in earlier ptr versions more skin files and some never had more than one. Have maybe anyone a solution to make them work in wotlk? Link to comment Share on other sites More sharing options...
Razudesu Posted August 9, 2021 Share Posted August 9, 2021 Can't wait to see what you are working on Finsternis, good luck . Link to comment Share on other sites More sharing options...
Furioz Posted August 9, 2021 Share Posted August 9, 2021 Hi mate, i'm currently working on shadowlands retroport mounts. Could u give me some example models to see what u mean? Maybe I have more skins always happy to share Link to comment Share on other sites More sharing options...
Finsternis Posted August 9, 2021 Author Share Posted August 9, 2021 For example: Thrallshadowlands had never more than one skin file lich2 had a time ago 4 skin files now just 1 Link to comment Share on other sites More sharing options...
Furioz Posted August 9, 2021 Share Posted August 9, 2021 O had something different in mind. i'm pretty new, but I assume when multiple skin files are present then the model is still not fully finished. end result is mainly one skin and multiple blp files for different (colors/skins) Link to comment Share on other sites More sharing options...
Finsternis Posted August 13, 2021 Author Share Posted August 13, 2021 Models with a lot polygons have often more than one .skin file. There is LOD, some shader and textur stuff inside and ye i cant downport these new with just one skin file. Maybe it is something else what i not see, but the point i see is the skin different. Link to comment Share on other sites More sharing options...
Finsternis Posted October 29, 2021 Author Share Posted October 29, 2021 Still no one an idea :< ? Link to comment Share on other sites More sharing options...
SammyChip Posted November 7, 2021 Share Posted November 7, 2021 I've been trying to retroport Thrallshadowlands as of late too (with no luck). But, in doing so, I've found on Wowtools that he does have 3 LOD .skin files as well, though his m2 doesn't seem to be dependant on them. Maybe try looking on that website's database for the extra skin files and see if you can edit the m2 to refer to them or something? thrallshadowlands_lod00.skin thrallshadowlands_lod01.skin thrallshadowlands_lod02.skin Link to comment Share on other sites More sharing options...
Furioz Posted November 8, 2021 Share Posted November 8, 2021 (edited) On 10/29/2021 at 1:59 PM, Finsternis said: Still no one an idea :< ? Having an hour of time, i'll see what I can do to assist u in this. I can prob get the model to work in game (glitched) or retroport it to blender(m2i) But when I get things to work in game i have to mess with bones and the model gets bugged. If someone could teach me how to merge certain bones into others this would be a great help (like bones 140-145 - fingers -> into 55 hand etc) (Numbers might be inaccurate but roughtly those) Edit: Ok so i managed to get the model into blender in its original state. First problem on it 39k polygons, and our max in wotlk is +-21500 Second problem, 230 bones and max in my case is 69. After deleting most of the bones WICH IS NOT THE CORRECT WAY TO HANDLE THIS I ended up with a usable model ingame or in model viewer. But because of the action above this is now very very glitchy. pieces of the model no longer have a decent snapping point so the model looks really bad & weird.. I also included every stage in a rar file 1/ Original model Thralls original 2/ Original model with m2i (for blender) Thrall original with m2i 3/ Original model adjusted in blender (low poly, 69 bones) ThrallS lowpoly69bones 4/ low poly, 69 bones model but WITH txid fixed & converted to wotlk (usable in game) thrallshadowlands Thrall original with m2i.rar ThrallS lowpoly69bones.rar Thralls original.rar thrallshadowlands.rar Edited November 8, 2021 by Furioz uploaded pictures and progress on model Link to comment Share on other sites More sharing options...
Furioz Posted November 8, 2021 Share Posted November 8, 2021 On 11/7/2021 at 3:05 PM, SammyChip said: I've been trying to retroport Thrallshadowlands as of late too (with no luck). But, in doing so, I've found on Wowtools that he does have 3 LOD .skin files as well, though his m2 doesn't seem to be dependant on them. Maybe try looking on that website's database for the extra skin files and see if you can edit the m2 to refer to them or something? thrallshadowlands_lod00.skin thrallshadowlands_lod01.skin thrallshadowlands_lod02.skin In my experience, _lodxx.skin files are mainly retroported model skin's already. Like in the post above i started with one original skin file. after merging the adjusted m2i and m2 u end up with these lod skin files. Link to comment Share on other sites More sharing options...
Finsternis Posted November 8, 2021 Author Share Posted November 8, 2021 The thrall model that i have has 21716 tris and the max ist 21845 . Your edited model have also just one skin file at the end and it works anyway? So maybe something with the bones. Edit: Rly idk ,so maybe after you make it "low poly "it works with one skin file. I try to reduce bones with ofc end in a chaos model but still wow errors. Edit2: Ye i just deleted most of his Armor and it works without touching the bones. Link to comment Share on other sites More sharing options...
Furioz Posted November 8, 2021 Share Posted November 8, 2021 1 hour ago, Finsternis said: The thrall model that i have has 21716 tris and the max ist 21845 . Your edited model have also just one skin file at the end and it works anyway? So maybe something with the bones. Edit: Rly idk ,so maybe after you make it "low poly "it works with one skin file. I try to reduce bones with ofc end in a chaos model but still wow errors. Edit2: Ye i just deleted most of his Armor and it works without touching the bones. U make a good point here , havent thought of that. I mainly decimate the model in blender to reduce tris. But after having a talk in modding discord. It seems my problem is related the the skin file u are mentioning. Gonna have a look into those and what they do. Because I always thought there was a bone limit(69) or something. But Alastor confirmed that the actual limit is alot higher. Link to comment Share on other sites More sharing options...
[Help] Shadowland M2 with just one Skin file.
By Finsternisin Retro-Porting
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