Pyzayt Posted August 9, 2021 Share Posted August 9, 2021 I'm looking to change the level at which new glyph slots open on my server, to match a level cap of 60. Does anyone know what needs to be edited to change the level requirements of glyph slots in the server's database and DBCs for TrinityCore? Link to comment Share on other sites More sharing options...
xxxYukki Posted October 24, 2021 Share Posted October 24, 2021 You have to do that in the core, search for initGlyphsforLevel; Link to comment Share on other sites More sharing options...
Pyzayt Posted October 28, 2021 Author Share Posted October 28, 2021 Thank you very much! Link to comment Share on other sites More sharing options...
Pyzayt Posted October 28, 2021 Author Share Posted October 28, 2021 By the way, will this require any UI tweaks, or will the UI read the level requirements from the core and automatically read back the correct level requirement? Link to comment Share on other sites More sharing options...
Moodood Posted March 5, 2022 Share Posted March 5, 2022 On 10/24/2021 at 7:57 AM, xxxYukki said: You have to do that in the core, search for initGlyphsforLevel; initGlyphsforLevel; You also need to change the minLevel values in SpellEffect.cpp near SPELL_FAILED_GLYPH_SOCKET_LOCKED, along with editing the GlobalStrings.lua file in Interface/FrameXML Link to comment Share on other sites More sharing options...
MSDhoni Posted July 22, 2022 Share Posted July 22, 2022 http://doramasmp4.shop/ Link to comment Share on other sites More sharing options...
Changing Level Requirements for Glyph Slots?
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