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[WIP] Shadowlands Mounts - Released

By Furioz
in Retro-Porting

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Hello dear modders,
I'm still quite new but own alot of my "knowledge" thanks to this community , so I thought lets make a contribution.



At the moment i'm working to retroport shadowlands creatures and mounts to wotlk 3.3.5a.
Some models work perfectly in modelviewer but crash wow. Any idea's?

Anybody has any idea why these models load perfectly in modelviewer (3.3.5a) and not ingame?



the dbc & sql wont be accurate, i use similar models to do the clientside.




When I have more mounts i'll release the patch/dbc/sql
2nd one isnt a mount but was (paid) requested somewhere on here so I thought i'd add it in here.
 

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16 hours ago, Thiaz said:

That's awesome, i wanted to downport the hand. Beat me to it. I'll try and fix the Fallen Charger transparency on legs :)

 

Thanks mate, awesome work !

Thanks , well the hand is working in model viewer. But in crashes ingame? Any idea's mate?

Was considering to move it into blender and remove some layers or something that maybe cause the crash? I have all models if u want but only some are working,
but feel free to pm me with request or m2's & co

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  • 1 month later...
On 9/15/2021 at 2:38 AM, rr2739 said:

Awesome work but yes some mounts crash client, like the Hand and Brokermount

i'm working on an update but i'm really busy, but should arrive soon.

But pleased to say that thanks to somebody mentioning txid, i was able to fix the hand mount :).

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19 hours ago, Furioz said:

i'm working on an update but i'm really busy, but should arrive soon.

But pleased to say that thanks to somebody mentioning txid, i was able to fix the hand mount :).

Thats awesome, can you share the fixed model?

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17 hours ago, rr2739 said:

Thats awesome, can you share the fixed model?

I'm currently learning alot about how to fix the models further with 010 editor.

Some of the models work , some are meh like the hand. In most cases (with a large adress aware wow.exe) i dont crash, but another dev (whitout laa wow.exe) crashes on morphing into the model so use with care.

i'll try to publish an update later today of the shadowlands creatures.

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  • 2 weeks later...
On 10/1/2021 at 5:58 PM, rr2739 said:

Waiting for the update :)

Yeah i'm terribly sorry for the delay, have one more meeting with a client in about 30 mins and after that finally some freedom.

So looking forward to finishing the next update :)

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2 hours ago, ixtemp said:

Some of these mount uses .bones

You must merge them into .m2, or else you'll have broken bones/anim  -> leading to crashes on client

Currently there are no tools for this, but you can do it by hand, like i did with hand

mawguardhandmount.zip

Yea at the moment ALOT of these models still have the .bones in it, most of the models are just added in it and are work in progres.

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  • 9 months later...
  • 10 months later...
On 10/8/2021 at 5:10 PM, ixtemp said:

Some of these mount uses .bones

You must merge them into .m2, or else you'll have broken bones/anim  -> leading to crashes on client

Currently there are no tools for this, but you can do it by hand, like i did with hand

mawguardhandmount.zip

hi Bro, should we can get your help to know how to do this manually? thx

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