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classic 1.14.3 43639 modding simulation server

By shilen
in General

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I don't know if anyone noticed that the new classic uses an X64 system. We all know that 64-bit systems support more memory usage. If we can make this simulation server and use this system for modding, there will be a lot of room for play. For example, more high-definition models, more complex and gorgeous building maps, of course why choose the 1.14.3 (43639) version, because it takes up very little space, only 5.71GB. Any network can be built in only 10-30 minutes, Of course, if there are technical experts to promote it, this will be another milestone for the modding community.

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  • 3 weeks later...

I retired from the emulation scene couple of years ago. Yet every day since the release of the classic client I'm asking myself the same question, What if we can mod the classic client?
The engine is a port of Battle of Azeroth, which probably means it would allow overcoming lots of client limitations when it comes to retro-porting and creation of custom models.
Hermes proxy method is a milestone for sure and what brotalnia did is incredible, however, the gap between reverse engineer packets to build a communication channel and reverse engineer the client to inject custom content is a tremendous task.
As far as I know, The people who manage to achieve such an exploit in the past are a long time gone, That's probably why we haven't seen any custom clients mods post 3.3.5.

 

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1 hour ago, Callmephil said:

I retired from the emulation scene couple of years ago. Yet every day since the release of the classic client I'm asking myself the same question, What if we can mod the classic client?
The engine is a port of Battle of Azeroth, which probably means it would allow overcoming lots of client limitations when it comes to retro-porting and creation of custom models.
Hermes proxy method is a milestone for sure and what brotalnia did is incredible, however, the gap between reverse engineer packets to build a communication channel and reverse engineer the client to inject custom content is a tremendous task.
As far as I know, The people who manage to achieve such an exploit in the past are a long time gone, That's probably why we haven't seen any custom clients mods post 3.3.5.

 

There are client side mods beyond 3.3.5. Our server (Prophecy RP) is running on Shadowlands. 7.3.5 can be modded with CASCHost too.

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We must admit that the original 3.3.5 was released in 2010, and it has been 12 years. Although he is the best mmorpg, his technical level is stuck 12 years ago. The current model modification should start the transition to the new version, which can be classic or tbc or the upcoming wlk.

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On 2022/6/16 at PM11点39分, Skarn said:

在某处的下载部分中有可用的 ADT 转换器。

We must admit that the original 3.3.5 was released in 2010, and it has been 12 years. Although he is the best mmorpg, his technical level is stuck 12 years ago. The current model modification should start the transition to the new version, which can be classic or tbc or the upcoming wlk.

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