Supora Posted January 26, 2024 Share Posted January 26, 2024 So firstly you need to download the ObjToAdt tool from here. it's a java app so you also need to setup java on your PC. In the comment section of this tool you can find adt_template.rar so download it too and extract it somewhere.When everything is ready run blender and open up adt_template.blend in it. You will see something like that:So in the outliner panel you can see all of our objects and if you wanted to start sculpting your terrain then you need to follow those steps:- Select object that named as Clear_Terrain_Template- Switch to modifiers panel- Set nomber of adts you want to have in a row (1)- Set number of adts you want to have in a column (2)- Hit apply on both modifiers- Swith to Sculpt mode and start sculptingWhen you are ready with your sculpting then you need to:- Select ADT_TEMPLATE object (1)- Make it visible (2)- Go to modifiers panel again and in target select your sculpting. This time we don't need to apply this mod (3)Now while holding ctrl drag ADT_TEMPLATE by X and Y to place it in needed position( better to do this in top view)Then select all obects by pressing A key(two times actually, one for deselecting all and second to select all) and press H key to hide them. Then at the bottom you can see some script. Change 1 to 0 in it and press Run Script button. 256 obects will appear here. Select all of them (A key) and export to obj.Export settings: Link to comment Share on other sites More sharing options...
OBJ2ADT How-To
By Suporain Level Design
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