kekie Posted May 27, 2016 Share Posted May 27, 2016 1 hour ago, Adspartan said: I have that on a "private" version, I'll be adding this to the official repo soon along with other functionality. that would be epic Link to comment Share on other sites More sharing options...
dashker Posted May 27, 2016 Share Posted May 27, 2016 i have a question i have a powerfull gpu but the noggit goes at 5 fps in a environment that isn't very charged why? Link to comment Share on other sites More sharing options...
Смердокрыл Posted May 27, 2016 Share Posted May 27, 2016 45 minutes ago, dashker said: i have a question i have a powerfull gpu but the noggit goes at 5 fps in a environment that isn't very charged why? I had the same problem. Check which videocard it's using or not Link to comment Share on other sites More sharing options...
Poisonleaf Posted May 27, 2016 Share Posted May 27, 2016 6 hours ago, kekie said: This is awesome! Great work Btw, will the feature of smaller water squares and diffrent heights within one adt ever be added? or has it already been added, but am i to stupid to have seen the commands for this.. Anyway, thx There is a way around the diffrent heights. Add the area's of water from high amount to low and always select the area's you are working on. That's how I get it to work. Live streaming World of Warcraft Content creation. Come hang out! <3https://www.twitch.tv/poisonleaf Link to comment Share on other sites More sharing options...
Amaroth Posted May 27, 2016 Share Posted May 27, 2016 8 hours ago, dashker said: i have a question i have a powerfull gpu but the noggit goes at 5 fps in a environment that isn't very charged why? Check FAQ.:http://www.model-changing.net/faq/ English YT tutorial channel. Check it out if you preffer videos over walls of text.:https://www.youtube.com/AmarothEng I am now completely retired from modding. I am still reading PMs and reacting to them, however, I am not keeping up to date with what is going on in the community and my ability to help you is becoming very limited - I no longer remember some things, I don't have tools installed anymore, and I don't know what is up to date nowadays. Link to comment Share on other sites More sharing options...
MR.Farrarie Posted May 27, 2016 Share Posted May 27, 2016 22 hours ago, wungasaurus said: What exactly are you trying to show us here? I want to know why all the adt is black can I remove all the standard shader Link to comment Share on other sites More sharing options...
wungasaurus Posted May 28, 2016 Share Posted May 28, 2016 3 hours ago, MR.Farrarie said: I want to know why all the adt is black can I remove all the standard shader What is "all the standard shader"? Can you give an example file that shows the broken behaviour? Link to comment Share on other sites More sharing options...
Skarn Posted May 28, 2016 Share Posted May 28, 2016 Standard shader color for MCCV is 7F7F7FFF which makes 1 for every channel, so it effects nothing. If as you say your ADT is black, it means that your whole MCCV chunk contains 000000FF values which is wrong and cannot be actually called a standart shader. Link to comment Share on other sites More sharing options...
kekie Posted May 28, 2016 Share Posted May 28, 2016 ehm, is one of the new features of noggit, that it has a limit of wmos per adt? because it seems that when i place wmos and then save the world, noggit despawns a random other wmo. and if i were to place 2 new wmos, noggit despawns 2 other random wmos... Not sure if its a bug... might just be me nover noticing things dissapering X D Link to comment Share on other sites More sharing options...
kekie Posted May 28, 2016 Share Posted May 28, 2016 hm acctually it seems my m2 are starting to disapear aswell... I'm starting to think this isn't supposed to work this way... does anyone else have these problems? Link to comment Share on other sites More sharing options...
Skarn Posted May 28, 2016 Share Posted May 28, 2016 33 minutes ago, kekie said: hm acctually it seems my m2 are starting to disapear aswell... I'm starting to think this isn't supposed to work this way... does anyone else have these problems? Are you sure you are on this version? Link to comment Share on other sites More sharing options...
Gratural Posted May 29, 2016 Share Posted May 29, 2016 Sry for my English Не могу понять логики работы палитры тайтлов: в окне загрузки наборов только кривой dragonblight. Загрузка всех тайтлов загружает только уже использованные adt текстуры. Это фича или баг? И вопрос знатокам - баг с удалением объектов из мира при сохранении исправлен? Если сохранять несколько раз, не перезапуская Ногит. Link to comment Share on other sites More sharing options...
Skarn Posted May 29, 2016 Share Posted May 29, 2016 1 hour ago, Gratural said: Sry for my English Не могу понять логики работы палитры тайтлов: в окне загрузки наборов только кривой dragonblight. Загрузка всех тайтлов загружает только уже использованные adt текстуры. Это фича или баг? И вопрос знатокам - баг с удалением объектов из мира при сохранении исправлен? Если сохранять несколько раз, не перезапуская Ногит. 1) Я сам не тестил версию. Но про баг с палитрой что-то говорил Kaev. 2) Должен быть исправлен. Производится пересчет всех UID на карте. Link to comment Share on other sites More sharing options...
Elster Posted May 29, 2016 Share Posted May 29, 2016 First of all, thank you to the people who put work into this! It's awesome. A problem I've run into: On the Flatten/Blur function I can't adjust the brush radius, the bar isn't clickable and changing the size with ALT+mouse doesn't work either. Got the same problem on the pressure handle of the 3D Paint option. Apart from that it works splendidly. Link to comment Share on other sites More sharing options...
megamoocow Posted May 29, 2016 Share Posted May 29, 2016 Amazing update works great, i just need to know why i can't pull all my tilesets up? it only grabs the tileset for the current maps im working on. probally just a noob move from me so anyone knows let me know Link to comment Share on other sites More sharing options...
Kaev Posted May 30, 2016 Author Share Posted May 30, 2016 8 hours ago, megamoocow said: Amazing update works great, i just need to know why i can't pull all my tilesets up? it only grabs the tileset for the current maps im working on. probally just a noob move from me so anyone knows let me know I'm encountering the same thing, but it seems like that this doesn't happen for everyone. Good to know that this doesn't only happen to me. I'll check the commits if someone messed up the texture loading somehow. EDIT: Hm, at least from the commit messages i can't find a commit which changes something there. Maybe we both do something wrong? s: Link to comment Share on other sites More sharing options...
Skarn Posted May 30, 2016 Share Posted May 30, 2016 9 hours ago, Elster said: First of all, thank you to the people who put work into this! It's awesome. A problem I've run into: On the Flatten/Blur function I can't adjust the brush radius, the bar isn't clickable and changing the size with ALT+mouse doesn't work either. Got the same problem on the pressure handle of the 3D Paint option. Apart from that it works splendidly. That comes from the fact that you have a tablet control driver installed on your PC. So, tablet users for now have to suffer as tablet control is not implemented properly and either way prevents from work. It needs to be properly intergrated into all the tools that use brushes and tweakable sensivity settings for radius and speed separately. Link to comment Share on other sites More sharing options...
Elster Posted May 30, 2016 Share Posted May 30, 2016 Aaah, I see. I did read about the initial tablet support, I just didn't make the connection because the program doesn't crash. Thank you for clearing it up though! I'll work around it for now. Link to comment Share on other sites More sharing options...
megamoocow Posted May 30, 2016 Share Posted May 30, 2016 4 hours ago, Kaev1695989297 said: I'm encountering the same thing, but it seems like that this doesn't happen for everyone. Good to know that this doesn't only happen to me. I'll check the commits if someone messed up the texture loading somehow. EDIT: Hm, at least from the commit messages i can't find a commit which changes something there. Maybe we both do something wrong? s: this may be true it's only a little annoying considering with all the fixes that has made world building so much better it's an ok trade off. maybe it has something to do with filters.txt file? i will tinker with stuff see what happens. Link to comment Share on other sites More sharing options...
Kaev Posted May 30, 2016 Author Share Posted May 30, 2016 2 hours ago, megamoocow said: this may be true it's only a little annoying considering with all the fixes that has made world building so much better it's an ok trade off. maybe it has something to do with filters.txt file? i will tinker with stuff see what happens. Schlumpf said that this could be a listfile issue. Do you have any custom patches in your client? If so, delete them or move them somewhere else for testing purposes. I'll try my deDE client when i'm at home. Afaik Noggit SDL 1.4 worked without any problems with this client. Maybe the client i've downloaded really has some broken listfiles. Link to comment Share on other sites More sharing options...
MR.Farrarie Posted May 30, 2016 Share Posted May 30, 2016 On 5/28/2016 at 11:43 AM, Skarn said: Standard shader color for MCCV is 7F7F7FFF which makes 1 for every channel, so it effects nothing. If as you say your ADT is black, it means that your whole MCCV chunk contains 000000FF values which is wrong and cannot be actually called a standart shader. weird because when I use the pre noggit Versions the adt is not black I want to try the new noggit so do you know how to fix it ? Link to comment Share on other sites More sharing options...
Adspartan Posted May 30, 2016 Share Posted May 30, 2016 1 hour ago, MR.Farrarie said: weird because when I use the pre noggit Versions the adt is not black I want to try the new noggit so do you know how to fix it ? Just remove the shaders on the adt, I don't know why some adt are black... I haven't got this problem on my custom maps and blizzard's maps. The reason is the one Skarn said but I don't know how you got that. Link to comment Share on other sites More sharing options...
Kaev Posted May 30, 2016 Author Share Posted May 30, 2016 5 hours ago, Kaev1695989297 said: Schlumpf said that this could be a listfile issue. Do you have any custom patches in your client? If so, delete them or move them somewhere else for testing purposes. I'll try my deDE client when i'm at home. Afaik Noggit SDL 1.4 worked without any problems with this client. Maybe the client i've downloaded really has some broken listfiles. Schlumpf and me found what's wrong: A commit fucked up listfile loading somehow (probably threading problems). I reverted the commit and uploaded a new version. You can find it in the starting post or here: https://mega.nz/#!qU01SZ4Y!YQvbjXQTo2_aAG1zqw_QL3ervYvy-YRWp0AaINbzXq0 Link to comment Share on other sites More sharing options...
kekie Posted June 1, 2016 Share Posted June 1, 2016 On 28-5-2016 at 10:34 PM, Skarn said: Are you sure you are on this version? nope, youre right X D I was running on 3.0.22 instead of 3.1021 thx Link to comment Share on other sites More sharing options...
WithinAmnesia Posted June 27, 2016 Share Posted June 27, 2016 @Kaev1695989297 Thanks mate! Now new WoW Noggit users will have a better time without having to put 4 textures on each tile XD! Link to comment Share on other sites More sharing options...
Noggit Qt
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