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Legion 7.2.0 (23911) CharSections.db2

By Bhalandros
in General

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Yo. So I've been trying to enable all skins in the character creation screen, and I've succeeded... mostly. Although I have enabled these skins for normal characters, because I didn't think of it, death knights and demon hunters have been effectively disabled; because I disabled their customization options. I did this by changing the whole flag collumn to 0x1, which according to this means it can be used directly from the character creation screen. It works, and I can easily fix the death knight issue, because according to the same page, the flag for death knight skins is 0x4. The problem is; demon hunter flag is not listed, and it doesn't look like it's the obvious 0x16.

So my question is; anyone figured out what their flag is? According to the same guide, on the collumn GeneralTypes, if it is 11, they are demon hunter tattoos. These rows have the flag 0x21. I still do not know what combination of flags is this.

If anyone is interested, I'm more than willing to share the file once it's completed (and if someone is interested in the unfinished ultra-buggy version, well, I can't turn that down either)

(Also, by putting the entire column of Flag to 0x1 makes horns, blindfolds and tattoos completely functional on any elf... except demon hunters and death knights. So if there is a way to keep that... Well now.)

 

Oh, and on a side note, now that this fine fellow is gone, where the file paths at?

Peace

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If I'm understanding correctly, that would leave the demon hunter with just the demon hunter specific skins... I don't really want that. What I need is the flag number, so I can put both flag 0x1 and the demon hunter flag, so they are avaliable on both. But I guess no one has it?

Edit: Also, copying whole rows with WDBX Editor is very slow.

Edited by Bhalandros
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Just now, Bhalandros said:

If I'm understanding correctly, that would leave the demon hunter with just the demon hunter specific skins... I don't really want that. What I need is the flag number, so I can put both flag 0x1 and the demon hunter flag, so they are avaliable on both. But I guess no one has it?

No, the flag on the demon hunter skins means that only demon hunters can use it. The skins available to everyone are available to everyone with no exception (that's how it works with DK, at least)

or not


 skarnnoggitlogpost.thumb.jpg.d752b4e8541

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5 minutes ago, Смердокрыл said:

No, the flag on the demon hunter skins means that only demon hunters can use it. The skins available to everyone are available to everyone with no exception (that's how it works with DK, at least)

Nope. In fact, I changed every single flag to 0x1, both demon hunters and death knights are devoid of any sort of character customization. They all revert into skin, face, hair style, hair color and facial hair number 00, and the server won't even let you log in, due to you having a non-permitted appearance value.

Edit: Also, think that Death Knights can't actually use normal skins. They are different skins, even then. They have blue eyes below, even if you take out the deathknightglow.blp. Actually no, they use a different face. But still, death knights have no character customization, NOTHING pops up on their character customization screen, no options, no nothing, you can change their gender but nothing else. The buttons for skin color, etc are gone. Same with demon hunters.

Edit 2: I have thought about just copying every single row and putting them for death knights only, and copying it again for demon hunters only... but as I said, copying rows with WDBX Editor is extremely tedious, even for like 10 rows, never mind almost 30k rows... twice.

Edited by Bhalandros
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Well now. Thank you very much! It works perfectly...

And now to see this cascexplorer stuff.

Thanks!

EDIT: Although... There are some skins missing, like the man'ari skins on the draenei... They show up on the hair and the body, but not on the face when clicking randomize. Same goes with human necromancer skin. It shows up in the body, but not in the face. Any idea why this happens?

Edited by Bhalandros
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If you're editing a .db2 you need to make the m_ids increment. If you're making a hotfix, they can be any number that doesn't overwrite the db2s m_id.

(also, if you're using those above changes, set texture2 to be 349423. Turns out it wanted a face texture as well)

Iy6QvK4.png

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Correct, different m_id than any already there if you're adding stuff, same m_id if you're editing it.

I got that number because that was the face texture linked to the male mannequin skin in the default char_sections. For the others, usually you don't need to put a face texture but for this one I did.

It will only work for male night elves with color '21' on GenType 6.

Iy6QvK4.png

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