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[Solved] Flying Mount issue.

By Callmephil
in Retro-Porting

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Hey, i recently retro-ported all mounts for the community pack. however I've got a weird issue on flying mounts witch i didin't had on first tests.

it seems that the original aura & spell real mount aura are active together. when i'm trying to dismount the client crash.

any hint ?

 

 

bug.png

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  • 2 weeks later...
  • 3 weeks later...

Hi Philipovitch,

Thank you for your great working,

But, I've exactly same problem. I don't understand where is the prob ?! I was inspired by the example of X53 rocket in the spell_generic.cpp file. It's working, but i can't fly, and my mount is very very very slowwww...  Are you finding the tips ? When I inspected your script, I've noticed, you added dozens before your ID see at the bottom

new spell_gen_mount("spell_Volcanic_Stone_Drake", 0, 1088331, 2088331, 3088331, 4088331);

These dozens correspond to what?

So, Here's the example of my script which works almost O.o
 

  // VOLCANIC STONE DRAKE

    SPELL_VOLCANIC_STONE_DRAKE_0 = 88331,
    SPELL_VOLCANIC_STONE_DRAKE_60 = 88332,
    SPELL_VOLCANIC_STONE_DRAKE_100 = 88333,
    SPELL_VOLCANIC_STONE_DRAKE_150 = 88334,
    SPELL_VOLCANIC_STONE_DRAKE_310 = 88335

new spell_gen_mount("spell_Volcanic_Stone_Drake", SPELL_VOLCANIC_STONE_DRAKE_0, SPELL_VOLCANIC_STONE_DRAKE_60, SPELL_VOLCANIC_STONE_DRAKE_100, SPELL_VOLCANIC_STONE_DRAKE_150, SPELL_VOLCANIC_STONE_DRAKE_310);

I intend to continue the search, if you have found the 'soluce' . Thanks for advance for your help.

See you later and good afternoon 

Kind regards,

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  • 4 months later...

@cubic you probably won't see this anymore but here's a temp solution for anyone who would like to use my client pack

These dozens correspond to spell_ID that actually have speed on them

Replace new TrinityCore code : spell_gen_mount in spell_generic.cpp by the old one here's the code

https://gist.github.com/callmephil/d314314f55c5cf18b542ec9ad58e4391

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