Callmephil Posted May 3, 2017 Share Posted May 3, 2017 Hey, i recently retro-ported all mounts for the community pack. however I've got a weird issue on flying mounts witch i didin't had on first tests. it seems that the original aura & spell real mount aura are active together. when i'm trying to dismount the client crash. any hint ? Link to comment Share on other sites More sharing options...
Callmephil Posted May 12, 2017 Author Share Posted May 12, 2017 figure it out, it was an issue in spell_generic trinity has changed the code. simply revert it. Link to comment Share on other sites More sharing options...
cubic Posted June 2, 2017 Share Posted June 2, 2017 Hi Philipovitch, Thank you for your great working, But, I've exactly same problem. I don't understand where is the prob ?! I was inspired by the example of X53 rocket in the spell_generic.cpp file. It's working, but i can't fly, and my mount is very very very slowwww... Are you finding the tips ? When I inspected your script, I've noticed, you added dozens before your ID see at the bottom new spell_gen_mount("spell_Volcanic_Stone_Drake", 0, 1088331, 2088331, 3088331, 4088331); These dozens correspond to what? So, Here's the example of my script which works almost // VOLCANIC STONE DRAKE SPELL_VOLCANIC_STONE_DRAKE_0 = 88331, SPELL_VOLCANIC_STONE_DRAKE_60 = 88332, SPELL_VOLCANIC_STONE_DRAKE_100 = 88333, SPELL_VOLCANIC_STONE_DRAKE_150 = 88334, SPELL_VOLCANIC_STONE_DRAKE_310 = 88335 new spell_gen_mount("spell_Volcanic_Stone_Drake", SPELL_VOLCANIC_STONE_DRAKE_0, SPELL_VOLCANIC_STONE_DRAKE_60, SPELL_VOLCANIC_STONE_DRAKE_100, SPELL_VOLCANIC_STONE_DRAKE_150, SPELL_VOLCANIC_STONE_DRAKE_310); I intend to continue the search, if you have found the 'soluce' . Thanks for advance for your help. See you later and good afternoon Kind regards, Link to comment Share on other sites More sharing options...
Callmephil Posted October 24, 2017 Author Share Posted October 24, 2017 @cubic you probably won't see this anymore but here's a temp solution for anyone who would like to use my client pack These dozens correspond to spell_ID that actually have speed on them Replace new TrinityCore code : spell_gen_mount in spell_generic.cpp by the old one here's the code https://gist.github.com/callmephil/d314314f55c5cf18b542ec9ad58e4391 Link to comment Share on other sites More sharing options...
[Solved] Flying Mount issue.
By Callmephilin Retro-Porting
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