XodusArt2 Posted May 30, 2017 Share Posted May 30, 2017 So, I'm trying to convert an object into WMO format using the blender plugin. I get it exported just fine, ingame I see nothing but the collision is working. I don't know what DBC groups to put it is, I don't know what export settings so I just go with default. It's a dock wmo, so fully outdoors, no portals. Please help :(. Link to comment Share on other sites More sharing options...
Kranimal Posted May 30, 2017 Share Posted May 30, 2017 If I am not mistaken that would be the Ghost Material (I had to get help with that also when I was converting from .wmo to .fbx. I'm not a blender guru so there might be better ways to go about it, but, what I did was go into edit mode for each object, press A in the model window to deselect all materials, then, go into the material manager on the right and find the ghost material, click it, then click the select button, bring cursor back out into the model window, hit x, delete faces and that should get rid of it. There might be other ways to do it but that it what I do anyhow :). Hope that helps Link to comment Share on other sites More sharing options...
XodusArt2 Posted May 30, 2017 Author Share Posted May 30, 2017 It might be, Kranimal. I'll try this, but so far nothing has worked. Also, I exported it with just one material on it and it reverted to the old WMO in the actual game data. Link to comment Share on other sites More sharing options...
MR.Farrarie Posted May 30, 2017 Share Posted May 30, 2017 its not ghost material until now I didn't see anyone used custom wmo in legion its invisible and for testing use the same wmo in previos expansion and you will see its viewable and I don't think legion is the best modding expansion now because you cant add new files Link to comment Share on other sites More sharing options...
XodusArt2 Posted May 30, 2017 Author Share Posted May 30, 2017 so wmos for legion just arent possible? Link to comment Share on other sites More sharing options...
Roccus Posted May 30, 2017 Share Posted May 30, 2017 In legion you can make gameobjects (wmo included) available with .gob add by adding their root id in gameobjectsdisplayinfo.db2 + some server edit. You can add those existing gobjects because they exist in thé root file. But if you want custom it s not possible. You have to swap. I posted the root in legion pack here and did a tuto for thé ID's Link to comment Share on other sites More sharing options...
XodusArt2 Posted May 30, 2017 Author Share Posted May 30, 2017 2 hours ago, Roccus said: In legion you can make gameobjects (wmo included) available with .gob add by adding their root id in gameobjectsdisplayinfo.db2 + some server edit. You can add those existing gobjects because they exist in thé root file. But if you want custom it s not possible. You have to swap. I posted the root in legion pack here and did a tuto for thé ID's I just want to get the file working its self, then I'll worry about implementing it via DBC.. for now I'm just replacing it, but it still doesnt work. Link to comment Share on other sites More sharing options...
Roccus Posted May 30, 2017 Share Posted May 30, 2017 i'm not a wmo or gobjects modder, i don't know anything about them, sorry Link to comment Share on other sites More sharing options...
MR.Farrarie Posted May 30, 2017 Share Posted May 30, 2017 2 hours ago, Roccus said: In legion you can make gameobjects (wmo included) available with .gob add by adding their root id in gameobjectsdisplayinfo.db2 + some server edit. You can add those existing gobjects because they exist in thé root file. But if you want custom it s not possible. You have to swap. I posted the root in legion pack here and did a tuto for thé ID's he is talking about custom wmo not ingame wmo he can easily rename the custom wmo to ingame wmo for testing but until now no one managed to add custom wmo its invisible ingame I don't mod legion anymore so I don't know if its possible to make it visible or other people figured it out Link to comment Share on other sites More sharing options...
Roccus Posted May 30, 2017 Share Posted May 30, 2017 yes i know, but unless he doesn't swap it won't work, now that i know he has swapped, he needs to find why it doesn't appear. Link to comment Share on other sites More sharing options...
MR.Farrarie Posted May 30, 2017 Share Posted May 30, 2017 Just now, Roccus said: yes i know, but unless he doesn't swap it won't work, now that i know he has swapped, he needs to find why it doesn't appear. the weird thing if I didn't forget I tried to swap even an ptr game object to live and it was the same probem so maybe its a build thing I don't know actually Link to comment Share on other sites More sharing options...
Roccus Posted May 30, 2017 Share Posted May 30, 2017 maybe if you're doing some blender, try keeping a single mesh of the swapped model in it so it might work, a little trick i use for some m2. Strange things of Legion. Link to comment Share on other sites More sharing options...
MR.Farrarie Posted May 30, 2017 Share Posted May 30, 2017 try first to swap an wmo that came from a newer build and is not on live wait for a new patch find a fully new wmo try to swap and check if the problem is in the wmo or the game Link to comment Share on other sites More sharing options...
Guest Posted June 3, 2017 Share Posted June 3, 2017 SUBJ1 Link to comment Share on other sites More sharing options...
Guest Posted June 3, 2017 Share Posted June 3, 2017 SUBJ1 Link to comment Share on other sites More sharing options...
XodusArt2 Posted June 5, 2017 Author Share Posted June 5, 2017 On 6/3/2017 at 8:31 PM, Guest said: SUBJ1 you what Link to comment Share on other sites More sharing options...
EverJunior Posted April 16, 2023 Share Posted April 16, 2023 a bit late lol, but I have made a video with a text description on the process here Link to comment Share on other sites More sharing options...
OBJ to WMO (Legion) - HELP!
By XodusArt2in Modeling
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