Scade Posted May 30, 2017 Share Posted May 30, 2017 Hi there ! As I'm not quite sure to know where the problem originates, I'm posting in misc. I'm actually following Amaroth's english tutorials and I just started painting mountains and beach of a small test island. On Noggit (Version compiled from repo a week ago), it looks like this : But in game (WotLK), it looks like this with low shadows : And like this with all parameters to ultra : The first screen displaying noggit was made AFTER I saw the problem, so as you can see, most of the textures are fine, but there are still some stripes on the left that were definitely not there when I painted it, and the chunk near the circled cursor got pretty weird too. Maybe it's a very simple problem I don't know (But I hope so !). I tried to search for it but I didn't find anything, so if you have any idea, please let me know. Link to comment Share on other sites More sharing options...
Scade Posted May 30, 2017 Author Share Posted May 30, 2017 Okay, after trying a few things, it seems that selecting Assist -> Map to old alpha solves the problem. Why is that though ? Are "big alphas" for newer versions of WoW only ? Link to comment Share on other sites More sharing options...
wungasaurus Posted May 30, 2017 Share Posted May 30, 2017 big alpha is for wotlk+. the adts need to match the flag in the wdt though. Link to comment Share on other sites More sharing options...
Scade Posted May 30, 2017 Author Share Posted May 30, 2017 Ok good to know. Thank you for your answer. Link to comment Share on other sites More sharing options...
Scrambled textures on client
By Scadein Miscellaneous
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