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Possible .skin issue.

By iPlantPlants
in Modeling

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Hello, I've recently begun porting some models from the current World of Warcraft PTR. 

Basically, what I have done with this model is to attach the horns from the Lightforged model and bind them to the existing draenei_hd armature and transfer the weights from relevant vertex groups. Everything seems to work in-game up until you decide to play any animations.

http://i.imgur.com/uqphXpg.gifv

If anyone has any experience with this sort of thing, or has encountered similar before I would be very appreciative of some help. Thank-you!

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Yes i found this too, i tried using draeneimale from 7.3 as a base armature to make an equipable HD broken character and i had the same issue of animation on 7.2 and then i saw that new .skel file. Except that i got animation problem for every emote that way. i'll try to investigate skel file too but i'm not good at those kind of thing.

 

As i see on the .skel page of wowdev. i can suggest to begin with to swap BFID and AFID in both M2 and .skel with the BFID and AFID of prior version of draenei. My instinct would be to do this but i can't do it right now.

 

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Thank you for your feedback, it wasn't too difficult to rebind everything to an older draenei armature. If I encounter a possible solution to this in the future, I will post my input here, and on the wowdev wiki.

 

Thanks again!

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On ‎7‎/‎8‎/‎2017 at 3:40 PM, wungasaurus said:

Can you do me a huge favor and test if the same issue exists with draeneimale but does not exist with other character models? If that's the case it would be .skel related.

I don't think is skel only hd drenei use skel file

I think he is using the SD models

I checked they have the same problem in animation like talking animation etc

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