Aurarius Posted December 7, 2017 Share Posted December 7, 2017 Hello, this is my first time posting on the forums so i apologize if this is the wrong forum section. I'm trying to downport NPC models from 7.3 (and higher) to 7.2.5, i'm able to get them to 7.2.5 but the problem is weird stretching as you can see on the screenshot. Is there a way to fix it? I tried weight painting in blender and all sorts of scripts in 010 editor but none of them fixes it. Can anyone link me a tutorial on how to do it or explain it here? Link to comment Share on other sites More sharing options...
Смердокрыл Posted December 7, 2017 Share Posted December 7, 2017 Perhaps those vertices just aren't linked to the right bones? You can do that in blender or not Link to comment Share on other sites More sharing options...
Aurarius Posted December 7, 2017 Author Share Posted December 7, 2017 How do i do that? Link to comment Share on other sites More sharing options...
Смердокрыл Posted December 7, 2017 Share Posted December 7, 2017 Select the needed vertex and then For easiness I suggest importing the original (unconverted) model to blender in order to look up which bones with which values are used or not Link to comment Share on other sites More sharing options...
Aurarius Posted December 7, 2017 Author Share Posted December 7, 2017 It's working, but there should be a more efficient way of doing this because the amount of vertices that are assigned to a different bone is insane. Link to comment Share on other sites More sharing options...
Смердокрыл Posted December 7, 2017 Share Posted December 7, 2017 Have you tried, instead of converting directly 7.3->7.2, to import the 7.3 into blender, and then export from blender in the 7.2 format (I mean import/export through m2i, obviously)? That way vertices should keep the assigned bones, weights, etc. or not Link to comment Share on other sites More sharing options...
Aurarius Posted December 7, 2017 Author Share Posted December 7, 2017 (edited) I just tried it and the result it this. The model is "floating" and flopping if you know what i mean. Edited December 7, 2017 by Aurarius Link to comment Share on other sites More sharing options...
Aurarius Posted December 8, 2017 Author Share Posted December 8, 2017 Bump Link to comment Share on other sites More sharing options...
Roccus Posted December 8, 2017 Share Posted December 8, 2017 Import all .anim and .bone file of the model. Put SET M2UseLOD "0" in your config.wtf file for the first version of the model you downported. If that doesn t work I have other soluce Link to comment Share on other sites More sharing options...
Aurarius Posted December 8, 2017 Author Share Posted December 8, 2017 I can't find any .bone files in the creature folders Link to comment Share on other sites More sharing options...
Roccus Posted December 8, 2017 Share Posted December 8, 2017 Usually it s only for character then don t mind that. If they are in your creature folder then i know the problem but you ll have to wait till I get home (6pm and a half for me in France)) in 2 hours or so Link to comment Share on other sites More sharing options...
Aurarius Posted December 8, 2017 Author Share Posted December 8, 2017 Alright Link to comment Share on other sites More sharing options...
Roccus Posted December 8, 2017 Share Posted December 8, 2017 Test this: Link to comment Share on other sites More sharing options...
Aurarius Posted December 8, 2017 Author Share Posted December 8, 2017 I tried it with the stretched model and the floaty model and none of them still don't work as they should Link to comment Share on other sites More sharing options...
Aurarius Posted December 9, 2017 Author Share Posted December 9, 2017 Anyone? Link to comment Share on other sites More sharing options...
Смердокрыл Posted December 9, 2017 Share Posted December 9, 2017 Have you tried converting with Adspartan's converter to wotlk and then upconverting to 7.2? I've done this with models from 7.3 (except I'm on cata, not 7.2) and they work fine or not Link to comment Share on other sites More sharing options...
Aurarius Posted December 9, 2017 Author Share Posted December 9, 2017 I will give it a go, thanks Link to comment Share on other sites More sharing options...
Aurarius Posted December 10, 2017 Author Share Posted December 10, 2017 (edited) I tried upconverting with but the model is invisible Edit: Sorry that i'm bothering you with this so much, but i really need to know how to do it correctly. Edited December 10, 2017 by Aurarius Link to comment Share on other sites More sharing options...
Смердокрыл Posted December 11, 2017 Share Posted December 11, 2017 On 10.12.2017 at 8:47 AM, Aurarius said: I tried upconverting with but the model is invisible I don't think this script converts TO legion, does it? I imagine your models are invisible because all of them were converted to cata. Try Koward's java m2 converter, you can set the expansion there or not Link to comment Share on other sites More sharing options...
Aurarius Posted December 11, 2017 Author Share Posted December 11, 2017 (edited) I can't get the converter to work Edit: nevermind, i just needed the .skin and .anim files to get it working. Edit2: The model is still invisible, i used Adspartan's converter and then Koward's converter. I also directly exported from blender without changing the meshes. Edit3: I tried to downport the model with Koward's converter and then port it back to legion but it still comes out invisible. Edited December 11, 2017 by Aurarius Link to comment Share on other sites More sharing options...
Aurarius Posted December 11, 2017 Author Share Posted December 11, 2017 I think there is issue with .skin files Link to comment Share on other sites More sharing options...
MrXJKz Posted December 13, 2017 Share Posted December 13, 2017 [deleted because this is false] Link to comment Share on other sites More sharing options...
Roccus Posted December 14, 2017 Share Posted December 14, 2017 If it is invisible it means the header MD21 is badly done: here you can learn how to write a good MD21 header, Link to comment Share on other sites More sharing options...
Aurarius Posted December 15, 2017 Author Share Posted December 15, 2017 I don't know what i'm doing wrong but i still can't get it to being visible Link to comment Share on other sites More sharing options...
Roccus Posted December 15, 2017 Share Posted December 15, 2017 send me your model in pm i'll have a look (base files + your files, and telle me what version you want it on) Link to comment Share on other sites More sharing options...
Downporting creature models
By Aurariusin Modeling
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