cherix Posted January 3, 2018 Share Posted January 3, 2018 Hello everyone, i just got a small problem but i don't understand what is wrong with it. So i have create a custom map in noggit for a new expansion for my wow 3.3.5, now i just want to see in game i got a wow error on loading screen when tele to my map. I have look 3-4 time to see if i got 4 texture on all square on the map because i know that can be a problem if we didn't got 4 texture per square, but i got crash i don't really know why, it's a really big map ( 17 per 17 ) but i have only use like 5-6 square for my first area. Link to comment Share on other sites More sharing options...
wungasaurus Posted January 3, 2018 Share Posted January 3, 2018 What's the error? Link to comment Share on other sites More sharing options...
cherix Posted January 3, 2018 Author Share Posted January 3, 2018 Import.txt log.txt Link to comment Share on other sites More sharing options...
cherix Posted January 3, 2018 Author Share Posted January 3, 2018 oops excuse me i put the import.txt ( wrong thing excuse me ) Link to comment Share on other sites More sharing options...
wungasaurus Posted January 3, 2018 Share Posted January 3, 2018 according to that log.txt noggit crashes. your post does not mention it. is that relevant? http://www.modcraft.io/index.php?topic=2971.0 Link to comment Share on other sites More sharing options...
cherix Posted January 3, 2018 Author Share Posted January 3, 2018 thanks i see 0x004057FB read 0x00000004 [paragraph:le2y8hz4]The server sent you to an invalid map id. The client just finished transfering you there and failed getting the internal name of the map in order to load the ADTs, as the map DBC entry does not exist in your client. gonna try to repair that thanks Link to comment Share on other sites More sharing options...
cherix Posted January 3, 2018 Author Share Posted January 3, 2018 Ok good i have repair that thank you Link to comment Share on other sites More sharing options...
Wow error on loading screen to my custom map
By cherixin Level Design
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