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MoP PTR Karazhan

By Смердокрыл
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On 4/1/2018 at 11:56 PM, Смердокрыл said:

Does anyone happen to have them or know where I could get my hands on the files?

It's the normal karazhan without spider webs, skeletons and broken chairs. You can easily remove them with 010editor, or replace them with invisible models. Nothing else was changed on that version.

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3 hours ago, Inico said:

replace them with invisible models

That would replace them anywhere else they are used, so wouldn't work for me (also can't be bothered with all the renaming and stuff)

3 hours ago, Inico said:

You can easily remove them with 010editor

Now, this sounds good, but I have very little knowledge of doing such things, especially considering the fact that I'd probably have to make a script to automatically remove all of the models

or not


 skarnnoggitlogpost.thumb.jpg.d752b4e8541

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19 hours ago, Смердокрыл said:

That would replace them anywhere else they are used, so wouldn't work for me (also can't be bothered with all the renaming and stuff)

I mean, you can replace the path inside the wmo with an invisible model (like spells\invisible.m2) and that will replace all the models, only for that wmo. Every wmo has a model file list. Each placed object refers to the id on that list. If you replace the model name inside that list, all objects using that id will be replaced automatically.

19 hours ago, Смердокрыл said:

Now, this sounds good, but I have very little knowledge of doing such things, especially considering the fact that I'd probably have to make a script to automatically remove all of the models

You don't have to make a script. With just replacing the file path inside the wmo all the objects using that path will be replaced.

For example, I just replaced "World\Generic\PassiveDoodads\Barrel\BarrelLowpoly.MDX" with "spells\invisible.mdx" inside the wmo and all the barrels disappeared:

OPQK1NN.jpg

It took me less than 5 minutes.

Since all the barrels in stormwind use model id "49", and I replaced the file path of that id, they were all changed.

Just look for the file name of the skeletons, broken chairs and spiderwebs inside Karazhan and replace them with the invisible m2.

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6 hours ago, Смердокрыл said:

I did the same with Karazhan (had to replace quite a lot of models) and this happened

Just replaced all spiderwebs inside the wmo and it worked without texture bugs:
JxjwAk4.jpg

(using a Cataclysm client)

If you are doing it without the template remember to fill the extra space with 0s or the data will be overwritten.
And use the most updated file inside your patches. I used one from an old mpq and the game read it as if it was filled with water.

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2 hours ago, Inico said:

If you are doing it without the template remember to fill the extra space with 0s or the data will be overwritten.
And use the most updated file inside your patches. I used one from an old mpq and the game read it as if it was filled with water.

I did use the template

43 minutes ago, Supora said:

Is there any difference in wmo format between wotlk and cata?

There is some difference, because I can't load cata wmo's in blender, but I can load wotlk wmos. However, cata client can read wotlk wmos just fine, so that's not a problem.

43 minutes ago, Supora said:

you can load it up in blender and edit doodadsets there.

I thought about that (and probably will do it anyway), but the import script doesn't exactly work smoothly with all files. Undercity.wmo, for example, loads up without any portals or doodads

or not


 skarnnoggitlogpost.thumb.jpg.d752b4e8541

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