Aurarius Posted January 9, 2018 Share Posted January 9, 2018 Hello. I decided to port some weapons without deleting the effects from them as i always do. When i looked at the weapons in game the effect textures were 'blocky' and not animated. Is there a way to fix them? Link to comment Share on other sites More sharing options...
Oldarorn Posted January 9, 2018 Share Posted January 9, 2018 Not sure about that but I think this tutorial could help you : Link to comment Share on other sites More sharing options...
Aurarius Posted January 9, 2018 Author Share Posted January 9, 2018 1 minute ago, Oldarorn said: Not sure about that but I think this tutorial could help you : I refuse to put myself through that. If nothing else helps i will try it though. Link to comment Share on other sites More sharing options...
Inico Posted January 9, 2018 Share Posted January 9, 2018 15 minutes ago, Aurarius said: That's not a particle. It's mesh with blend mode overrides. You have to manually fix it. . Link to comment Share on other sites More sharing options...
Aurarius Posted January 9, 2018 Author Share Posted January 9, 2018 Damnit, alright Link to comment Share on other sites More sharing options...
Aurarius Posted January 9, 2018 Author Share Posted January 9, 2018 I tried to run the UV channel creator script but i got an error. Link to comment Share on other sites More sharing options...
Inico Posted January 9, 2018 Share Posted January 9, 2018 1 hour ago, Aurarius said: I tried to run the UV channel creator script but i got an error. If the model already had that effect in Legion it means that it has a second uv channel. Therefore, you don't have to use that scrtipt. Just change the globalflag, play with the texunit order and appy the d4 field to the skin file. Or you can use Adspartan's converter. It can convert blend mode overrides from Legion to WotLK (doesn't work on all models but it's something). . Link to comment Share on other sites More sharing options...
Aurarius Posted January 9, 2018 Author Share Posted January 9, 2018 The weapon and my character are invisible after i tinkered with the stuff. Link to comment Share on other sites More sharing options...
Adspartan Posted January 9, 2018 Share Posted January 9, 2018 55 minutes ago, Inico said: If the model already had that effect in Legion it means that it already has a second uv channel. Therefore, you don't have to use that scrtipt. Just change the globalflag, play with the texunit order and appy the d4 field to the skin file. Or you can use Adspartan's converter. It can convert blend mode overrides from Legion to WotLK (doesn't work on all models but it's something). I don't use blend mode override yet which is probably why some models have issues, but I might try to improve that once I'm done with noggit's m2 rendering. Link to comment Share on other sites More sharing options...
MR.Farrarie Posted January 10, 2018 Share Posted January 10, 2018 9 hours ago, Adspartan said: I don't use blend mode override yet which is probably why some models have issues, but I might try to improve that once I'm done with noggit's m2 rendering. check out that some models like argus titan animated texture will get corrupted after editing him in blender if you updated your converter to fix that, it will help us alot. and dont forget to add the animation fix too I think your read my simple tut Link to comment Share on other sites More sharing options...
Aurarius Posted January 10, 2018 Author Share Posted January 10, 2018 20 hours ago, Aurarius said: The weapon and my character are invisible after i tinkered with the stuff. Bump Link to comment Share on other sites More sharing options...
Aurarius Posted January 10, 2018 Author Share Posted January 10, 2018 I tried to port the model to wotlk and then back to legion and it's still invisible. Link to comment Share on other sites More sharing options...
Weapon particles
By Aurariusin Modeling
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