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Weapon particles

By Aurarius
in Modeling

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1 hour ago, Aurarius said:

I tried to run the UV channel creator script but i got an error.

If the model already had that effect in Legion it means that it has a second uv channel. Therefore, you don't have to use that scrtipt.
Just change the globalflag, play with the texunit order and appy the d4 field to the skin file.

Or you can use Adspartan's converter. It can convert blend mode overrides from Legion to WotLK (doesn't work on all models but it's something).

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55 minutes ago, Inico said:

If the model already had that effect in Legion it means that it already has a second uv channel. Therefore, you don't have to use that scrtipt.
Just change the globalflag, play with the texunit order and appy the d4 field to the skin file.

Or you can use Adspartan's converter. It can convert blend mode overrides from Legion to WotLK (doesn't work on all models but it's something).

I don't use blend mode override yet which is probably why some models have issues, but I might try to improve that once I'm done with noggit's m2 rendering.

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9 hours ago, Adspartan said:

I don't use blend mode override yet which is probably why some models have issues, but I might try to improve that once I'm done with noggit's m2 rendering.

check out that some models like argus titan animated texture will get corrupted after editing him in blender

if you updated your converter to fix that, it will help us alot.

and dont forget to add the animation fix too I think your read my simple tut

 

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