DefMech Posted May 16, 2018 Share Posted May 16, 2018 So, I created WMO using Skarn blender addon, it greatly works in WMV, but when I'm trying to port it from text file to Noggit, Noggit crashes with this log. To the information, as some of dooadsets I used models ported by Adspartan's converter. I know that they caused this problem, but there is some way to fix it? UPD Problem caused not by dooadsets, I delete them, but noggit still crushes Link to comment Share on other sites More sharing options...
wungasaurus Posted May 16, 2018 Share Posted May 16, 2018 Please report an issue with a fuller log (this one has multiple minutes not shown, and should probably at least show the few last lines before the crash) at https://bitbucket.org/berndloerwald/noggit3/issues/new instead of this forum. Also, to investigate this at all, one needs your custom file. Link to comment Share on other sites More sharing options...
DefMech Posted May 16, 2018 Author Share Posted May 16, 2018 On 16.05.2018 at 10:24 PM, wungasaurus said: Please report an issue with a fuller log (this one has multiple minutes not shown, and should probably at least show the few last lines before the crash) at https://bitbucket.org/berndloerwald/noggit3/issues/new instead of this forum. Also, to investigate this at all, one needs your custom file. I reported the issue, and here is my WMO. townbuilding.blend townbuilding.blend1 Link to comment Share on other sites More sharing options...
wungasaurus Posted May 16, 2018 Share Posted May 16, 2018 That's not a WMO, that's a blender file. Link to comment Share on other sites More sharing options...
DefMech Posted May 16, 2018 Author Share Posted May 16, 2018 23 hours ago, wungasaurus said: That's not a WMO, that's a blender file. Yep, but it is ready to export. Here is already exported townbuilding.wmo townbuilding_000.wmo townbuilding_001.wmo Link to comment Share on other sites More sharing options...
wungasaurus Posted May 16, 2018 Share Posted May 16, 2018 3 hours ago, DefMech said: Problem caused not by dooadsets, I delete them, but noggit still crushes The file you sent does include doodads. Is this really the one crashing noggit? Link to comment Share on other sites More sharing options...
DefMech Posted May 16, 2018 Author Share Posted May 16, 2018 1 minute ago, wungasaurus said: The file you sent does include doodads. Is this really the one crashing noggit? I don't think so, cause when I deleted draenor doodads, it still crushing, but the older version of this building with default wotkl doodads worked perfectly. Link to comment Share on other sites More sharing options...
wungasaurus Posted May 16, 2018 Share Posted May 16, 2018 Please make sure you know which file crashes and send exactly that with the exact crash log. For this kind of errors it is important for information to be as precise as possible. Link to comment Share on other sites More sharing options...
DefMech Posted May 17, 2018 Author Share Posted May 17, 2018 I just imported wmo into new blender file, export it again and its works in noggit. Mheh. Link to comment Share on other sites More sharing options...
Noggit crash with custom WMO
By DefMechin Modeling
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