XodusArt2 Posted June 21, 2018 Share Posted June 21, 2018 Is it possible to create objects that simulate ripples in the water without making major changes to the water shader in game its self? For example I've done this with NPCs on my server previously, simply added waypoints for the NPC on the Z axis, increased the NPCs speed, and it basically bounced on the water creating ripples, an invisible NPC. But for constant ripples, what would need to be done? Link to comment Share on other sites More sharing options...
wungasaurus Posted June 21, 2018 Share Posted June 21, 2018 Depending on game version ripples is just a texture animation. You can probably make a model with just that. Are you taking the circular ones or the ones when moving? Either way, a few seconds animation in blender should look pretty much the same. Link to comment Share on other sites More sharing options...
XodusArt2 Posted June 21, 2018 Author Share Posted June 21, 2018 3 minutes ago, wungasaurus said: Depending on game version ripples is just a texture animation. You can probably make a model with just that. Are you taking the circular ones or the ones when moving? Either way, a few seconds animation in blender should look pretty much the same. The only texture I found related to the ripples was the spawn shape of them, it's all physics based I'm pretty sure. And I'm taking about the circular ones yeah. Link to comment Share on other sites More sharing options...
wungasaurus Posted June 21, 2018 Share Posted June 21, 2018 Again, it depends on the game version. In 3.3.5 it is just two textures (xtextures/splash/splash.blp and xtextures/splash/wake.blp) that are drawn with a tiny animation. I don't know what you mean by "physics based". Link to comment Share on other sites More sharing options...
Creating water oscilators
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