grimclaw87 Posted October 4, 2018 Share Posted October 4, 2018 Hello i am new to world of warcraft moding and i need some help. I edited creature_model and creature_display_info databases and then added to a mpq file. I made a custom patch (Patch-Z on attached image of this post) to add a creature model from WOD. I have also a custom patch that allows all races to be all class.( patch-6 on attached image of this post). I started the server. the model is working but the face of all npcs are blur and messy ( screenshots in attachment) When i remove the custom patch with all class all race the npc faces are ok. but when i add both the npc faces are blur. I want to keep both patches. Is there any way to fix the blur faces of npcs ? Link to comment Share on other sites More sharing options...
Malice Posted October 4, 2018 Share Posted October 4, 2018 Hey! You might have noticed that NPC looks like it's using old texture instead of HD. This happens because npc use BakedNpcTextures (.mpq\Textures\BakedNpcTextures\) There you will find tons of textures for npc You will have to change all of them to make them hd Link to comment Share on other sites More sharing options...
grimclaw87 Posted October 4, 2018 Author Share Posted October 4, 2018 4 hours ago, Malice said: Hey! You might have noticed that NPC looks like it's using old texture instead of HD. This happens because npc use BakedNpcTextures (.mpq\Textures\BakedNpcTextures\) There you will find tons of textures for npc You will have to change all of them to make them hd I found a patch with bakednpctextures. problem is that blood elf and goblin npcs are messed up again Link to comment Share on other sites More sharing options...
Need help with Blur Npc faces after i added a model
By grimclaw87in Retro-Porting
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