Ashk Posted December 13, 2018 Share Posted December 13, 2018 Hi, I wanted to remove the limit of 255 stack aura, so i change uint8 to 16 in core and database (character_aura.stackamount). Serverside it's perfect but client side the restrictions is active, when i hit 255 the count back to 0. So i find this in Interface client (3.3.5a) function AuraButton_Update(buttonName, index, filter) local unit = PlayerFrame.unit; local name, rank, texture, count, debuffType, duration, expirationTime, _, _, shouldConsolidate = UnitAura(unit, index, filter); [.....] -- Set the number of applications of an aura if ( count > 1 ) then buff.count:SetText(count); buff.count:Show(); else buff.count:Hide(); end [.....] end Someone can help to remove this restrictions client side ? Thank you and sorry for my bad english.. Link to comment Share on other sites More sharing options...
irachkom Posted December 14, 2018 Share Posted December 14, 2018 I think, thats not UI based issue. Looks like you should do some reverseengineering into your WoW.exe with 010editor to do this. So yes, its ALMOST impossible. Link to comment Share on other sites More sharing options...
Ashk Posted December 14, 2018 Author Share Posted December 14, 2018 Where can i find the lua function UnitAura() use to init the count variable ? In the Wow.exe ?? Link to comment Share on other sites More sharing options...
Character Aura, Client interface max count (255)
By Ashkin Interface
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