Addikted Posted March 13, 2019 Share Posted March 13, 2019 Hey there, I'm working on Custom Maps with Noggit, I want to do a Custom Instance(5-Man Dungeon). Can someone help me how to make this? I see that dungeons works like (you go through a door that teleports you to the Dungeon Map) maybe MapDifficulty.dbc? Problems I have: Character Selection Screen (No Map Name): Unknown Area/Zone - What's that Square???? Hope you can help me, I'm totally new into Map editing... Thanks! Link to comment Share on other sites More sharing options...
Addikted Posted March 13, 2019 Author Share Posted March 13, 2019 Well I think errors on screen 2 and 3 are maybe because I did not add "map" on "maps" folder from Core. I need to use "mapextractor" in order to create it? What about error on first screen? Link to comment Share on other sites More sharing options...
wungasaurus Posted March 13, 2019 Share Posted March 13, 2019 The first is that you copied some wdl file that doesn’t match your map. Link to comment Share on other sites More sharing options...
Addikted Posted March 13, 2019 Author Share Posted March 13, 2019 6 hours ago, wungasaurus said: The first is that you copied some wdl file that doesn’t match your map. Thank you for your answer! Anyway, I got that .wdl from a Template.wdl. How do I generate my own wdl? EDIT: First problem solved. I was not saving the .wdt file after Generating Data. Thanks Wungsaurus Link to comment Share on other sites More sharing options...
wungasaurus Posted March 13, 2019 Share Posted March 13, 2019 as for the other two, yes, extract maps for that thing. server doesn't know about it. of course you also need to re-"extract" the dbcs if you changed them. as for difficulty etc, no idea, that's up to your emulator. instance_template or alike. Link to comment Share on other sites More sharing options...
Addikted Posted March 15, 2019 Author Share Posted March 15, 2019 On 3/13/2019 at 6:41 PM, wungasaurus said: as for the other two, yes, extract maps for that thing. server doesn't know about it. of course you also need to re-"extract" the dbcs if you changed them. as for difficulty etc, no idea, that's up to your emulator. instance_template or alike. Thank you! In order to extract the maps I just need to place my Custom MPQ with .wdt .adt and .wdl files in Data folder and extract normally? Link to comment Share on other sites More sharing options...
Custom Map Error
By Addiktedin Modeling
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