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[WiP] WoD Retro porting to Classic WoW 1.12

By Uthil
in Retro-Porting

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On 26/8/2016 at 11:37 PM, drood182 said:

Two more bad mounts: Red Wolf and Black War Kodo.

Bronze whelp is also bad, not just plagued one in Scholo.

Noted on bronze whelps, im aware for the mounts. Thanks.

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On 8/25/2016 at 1:03 PM, Uthil said:

So i made some updates the past few days on the weapons sections. I also changed the defaults nameplates to a something more easier to have and not the old blocky one. Both arent considered at the moment an update to the major patch but as in the coming updates. Tell me which one you prefer to keep. Defaults or the updated ones.
 

Hidden Content

 

For regular Ashbringer I like the regular Legion model. And for Corrupted Ashbringer I personally like the default Vanilla model. And for the nameplates I like the highlighted ones.

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9 hours ago, RejectedGalaxy said:

For regular Ashbringer I like the regular Legion model. And for Corrupted Ashbringer I personally like the default Vanilla model. And for the nameplates I like the highlighted ones.

To say the bloody truth, even by the time i made the post about the Ashbringer my vote goes for the Updated model and the default corrupted. Since normal ashbringer isnt available to the players i would still love to update it to the version of on picture 2. Tho i would love to see also a better version of corrupted but blizz didnt bother since no reason to update cause its not in the game.

Now nameplates are the same, im only presenting hows nameplates normal and how when you mouse over them or highlight them.

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  • 2 weeks later...

New additions / fixes added for the coming release :

Spoiler


Fixes made :

Harpy textures fixed (commit by Finsternis):
pDAmmIT.jpg
LSW0yU1.jpg
YvWlGyq.jpg
xq5siNJ.jpg

Satyr texture fixed:
QnkV2ad.jpg
Voidwalker fixed:
EN1Mckf.jpg

Owl textures fixed:
w9gi0eC.jpg
FkRfmlb.jpg

Whelp textures fixed (commit by Finsternis):
gmLy2Y8.jpg
45ZmZaR.jpg


Models added :

Naga Male Legion model:
WLnvyPh.jpg

Dire Worg Legion model:
9jCoq47.jpg

Swift Razzashi Raptor:
hVd3MI7.jpg

Swift Orange Raptor [texture commit by Finsternis):
BGw5cfN.jpg

Swift Olive Raptor [texture commit by Finsternis):
NhFHs4d.jpg

Swift Blue Raptor [texture commit by Finsternis):

HWqOMGf.jpg

 

So thats all for the moment, coming soon with more as we getting close for the final release.
Have a good one !!

 

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1 hour ago, Thoraric said:

By the Way you are doing this by overwrite m2-s and blps? Or its more advanced method? :D

I override game files with mine patch. I dont mess at all with original game files, it will be really easy to end up banned in each server project.

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Hi Uthil, I'm really happy to see the progress you are making on this project. I had a question: are these model updates meant to be Blizz-like, or are you picking and choosing models that you like most? I ask because I noticed a few creatures that have new models, but the models are very different from the models currently in Legion. Either way is fine. I think if you choose not to release a Blizz-like pack, then I may learn how to modify your pack to make a Blizz-like version for myself :). Thanks for your reply!

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21 hours ago, FlintStryker said:

Hi Uthil, I'm really happy to see the progress you are making on this project. I had a question: are these model updates meant to be Blizz-like, or are you picking and choosing models that you like most? I ask because I noticed a few creatures that have new models, but the models are very different from the models currently in Legion. Either way is fine. I think if you choose not to release a Blizz-like pack, then I may learn how to modify your pack to make a Blizz-like version for myself :). Thanks for your reply!

Blizz-like isn't exactly the term that im using here, im trying to keep it as close i as i can to the original model. Since legion came out they started to replace some old world models, tho they didn't done that for all. Im using not only legion models here, i used also from WoD/cata/MoP/WotLK, Models that are far more better than vanilla ones. I.e the tarantula model isn't replaced by any new, but using the one from Cata was best and closest solution to replace the tarantula model. There a few models that actually isn't the same as the old one but i choose those to be the best and close update from the old one.

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Happy to see the harpies fixed.

I still do not understand what the hell was and is going on with batwing textures on my computer, can someone confirm that these wings look wrong?

Spoiler

batwings.png.52663784e2f817e6b74ec0544f5

 

I am still wondering if there is hope for these two. Have they updated the models on Legion on retail?

Spoiler

Untitled-3.jpg.07851617f173b29ae0453bc68

 

Here are a few more things I'd like to see. These don't involve model editing per se, but if you don't implement it, I'd appreciate if you, or anyone, could point me in the right direction. I think one can edit the .dbc files somehow to accomplish the following:

- scale down the new infernal model

- replace Baron Geddon, Pyroguard Emberseer, Lord Incendius and Overmaster Pyron with their original models without replacing all of the fire elementals (and since fire elementals have new models, maybe also change Baron Charr and his invaders to this same model i.e. change their texture to orange instead of lime).

Of course, you would make a separate patch.MPQ with the new dbc files, but I don't know enough about their structure to understand what I am doing.

 

 

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6 hours ago, drood182 said:

Happy to see the harpies fixed.

I still do not understand what the hell was and is going on with batwing textures on my computer, can someone confirm that these wings look wrong?

  Reveal hidden contents

batwings.png.52663784e2f817e6b74ec0544f5

 

Noxious was indeed bugged. I fixed them so now they are ok. So it isn't from your side. They will be ok on the final release.

Quote

am still wondering if there is hope for these two. Have they updated the models on Legion on retail?

  Reveal hidden contents

 

Nope, unfortunately they didn't update those models.

Quote

Here are a few more things I'd like to see. These don't involve model editing per se, but if you don't implement it, I'd appreciate if you, or anyone, could point me in the right direction. I think one can edit the .dbc files somehow to accomplish the following:

- scale down the new infernal model

- replace Baron Geddon, Pyroguard Emberseer, Lord Incendius and Overmaster Pyron with their original models without replacing all of the fire elementals (and since fire elementals have new models, maybe also change Baron Charr and his invaders to this same model i.e. change their texture to orange instead of lime).

Of course, you would make a separate patch.MPQ with the new dbc files, but I don't know enough about their structure to understand what I am doing.

Infernal is already noted for test about the scale down, tho talking for test since i have already step into a similar problem with another model that wont scale via dbc editing unfortunately so not sure that either that model will stay.

Now about those elemental models, i have come down to a conclusion that in the final release wont be there, since i made many attempts to report them and at least some particles work, which it seems they dont. So ill restore old elemental's back by removing the new models.

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18 hours ago, drood182 said:

That's a shame about the elementals. They have nice models and good animations. Do you have any news about player characters?

Really appreciate the work, man. Cheers.

No character models for this releases. They are planned for later release since are buggie and need to be done from the beginning.

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  • 2 weeks later...

Wanna give a quick update, i have started to work Frostsaber and night saber textures by my own. Tho im heavily occupied from work and cant work on the project whole time. Slowly im updating the final touches. Not going to catch tho end September as i said. Gonna take a bit more.


Reins of the Striped Frostsaber
v4JpDgj.jpg

Reins of the Striped Nightsaber
CLUvWZx.jpg
Striped Nightsaber needs some fine tune and will be back, thats a quick preview before i finalize it.

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8 minutes ago, drood182 said:

I also wonder if it is possible to change the model of Dagun the Ravenous from sea giant to an aquatic faceless backport (http://highfantasy.wikia.com/wiki/Faceless_Ones?file=Water_Faceless_One_-_Abyssal_Maw.jpg). It's a very nice quest-line, one of few mentioning old gods and such; I think it would be a very nice touch. :)

Going to have a look on him, not sure if it can happen.

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  • 2 weeks later...

Want also to give small update that i might add, this idea came to me and thought that will might worth adding it:

Cata starting armor replacement's

Alliance

 

Spoiler

Human's

Warrior

9kgmCCJ.jpg

Paladin

TPMDWm0.jpg

Rogue

BzjmBqH.jpg

Priest

EJkvPUZ.jpg

Mage

pNbV785.jpg

Warlock

snGimkf.jpg

Dwarfs

Warrior

TXizF7b.jpg

Paladin

5pL9Xmo.jpg

Hunter

KjFFMxa.jpg

Rogue

BF7BQbh.jpg

Priest

xmdgnFy.jpg

Night Elf's

Warrior

N/A yet

Hunter

aZnvu1V.jpg

Rogue

yszlXa5.jpg

Priest

n6zmuMM.jpg

Druid

N/A yet

Gnomes

Warrior

YuHZZx2.jpg

Rogue

4gwHM8e.jpg

Mage

r44OyIU.jpg

Warlock

1UQhyga.jpg

Horde

 

Spoiler

Orc's

Warrior

MHmQL1b.jpg

Undead

Warrior

UGZq1S9.jpg

Taurens

Warrior

Ccgwn1m.jpg

Trolls

Warrior

CA6HMWO.jpg

Rest of horde armors are under work, tho due to the fact that i have less time now im working both creature textures and those replacements slowly.

Edited by Uthil
Fixed Broken Links

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  • 2 weeks later...

I start working some things and managed to finish also the Worgen's new models. :D

WoWScrnShot_101316_101733.thumb.jpg.e09d

Hopefully at the weekend ill be able to finish the goblins and take care rest texturing required.
Cheers!

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On 24/9/2016 at 6:51 PM, drood182 said:

I also wonder if it is possible to change the model of Dagun the Ravenous from sea giant to an aquatic faceless backport (http://highfantasy.wikia.com/wiki/Faceless_Ones?file=Water_Faceless_One_-_Abyssal_Maw.jpg). It's a very nice quest-line, one of few mentioning old gods and such; I think it would be a very nice touch. :)

As requested Dagun now is an original old god ! :) 

WoWScrnShot_101616_102718.thumb.jpg.1af2

**** UPDATE

Seems that the specific model affects some sea giant model, even if i change only Dagun. Under investigation!

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Added the final models that had half way done. Manage to fix Malfurion and finally update Rexxar's model.

Malfurion Legion Model:

NZHnsL5.jpg

Rexxar WotLK updated model

aeFuh8U.jpg

Im close enough to finish goblins but i've step on a bug and trying to figure it out and fix it. Now as for Dagun seems at the moment he shares his model with another one and actually with Deepstrider Giant. So ill need to investigate a bit more to see if any other creature use same model.

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Ok this update done nearly with malfurion and rexxar fixes. Those will be the last models that i update probably since patch is kinda big now. I'll start cleaning the unnecessary files/records and soon will be out.

Dragon Aspects Legion new models [Texture Commit by finsternis]

Lethon

AQkS3Zj.jpg

Eranicus

wMVumz5.jpg

Taerar

s4zlBde.jpg

Anachronos

QOm3Q7m.jpg

Drakes Legion new model
Occulus

SjAkn6k.jpg

Teremus the Devourer
9HzPRQw.jpg

 

Deer Legion new model replacement

UJihXBk.jpg

eFkpNte.jpg

Ghost Legion new model replacement

hGySKPE.jpg

Giant WoD model replacement

6QGJNEB.jpg

So thats all folks, soon with more news!
Uthil out!

 

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