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[WiP] WoD Retro porting to Classic WoW 1.12

By Uthil
in Retro-Porting

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1 hour ago, Mofu said:

Wich set have you planned for T2?

At the present time none, since T2 was really good looking comparing all other sets. I have something in mind from the new tiers but since i've step into some bugs i have postpone it a bit to find a workaround.

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So i've been working a bit the weapons, since i've found some bugs for armors and trying to solve those, i finished weapons from Blackwing Lair. I also made an successful attempt from legion artifacts, since the have many particles its hard to make them work plus the new phys on them, for Benediction. I want to tell me if people agree for this change.
 

Spoiler


BLACKWING LAIR Weaponry

Chromatically Tempered Sword - Cata model replacement!

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Heartstriker - Cata model replacement!

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Ashkandi, Greatsword of the Brotherhood - Cata model replacement!

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Maladath, Runed Blade of the Black Flight & Nightmare Blade - WoD model replacement!

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Dragonfang Blade & Emerald Dragonfang - Cata model replacement!

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The Untamed Blade - Cata model replacement!

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Dragonbreath Hand Cannon - Cata model replacement!

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Dragon's Touch - Cata model replacement!

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Spineshatter - Cata model replacement!

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Hammer of Bestial Fury - Cata model replacement!

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Staff of the Shadow Flame - Cata model replacement!

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Shadow Wing Focus Staff - Cata model replacement!

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Staff of Rampant Growth - Cata model replacement!


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Benediction - Legion model replacement!

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The idea is actually not to change all or none of the Blackwing Raid, since it had the best made items from whole raid trio. Tho still some aren't so good. Im down to leave changed Ashkandi, the 2 maces, the 2 field corn like staves and the 2 swords maladath & nightmare.

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All of the new weapons look better than the original models. I say keep them all. People can delete the files they don't want.

I also suggest, if it is impossible to change only Dagon to reverse the change because Deepstriders are common and Dagon is just one quest.

I also think T2 generally looks great and isn't a high priority for replacement. If I had all the files, I would probably only replace warrior.

But Uthil, I am conflicted about one thing. You modified the WoW.exe to enable the new gear models. Let's suppose this is OK with respect to anti-cheating measures, but.. I already use a modified version that enables 256 sound channels (see this: https://forum.twinstar.cz/showthread.php/94969-Question-about-a-modified-exe?p=741649&viewfull=1#post741649 ) Can you modify this .exe instead?

 

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9 hours ago, drood182 said:

But Uthil, I am conflicted about one thing. You modified the WoW.exe to enable the new gear models. Let's suppose this is OK with respect to anti-cheating measures, but.. I already use a modified version that enables 256 sound channels (see this: https://forum.twinstar.cz/showthread.php/94969-Question-about-a-modified-exe?p=741649&viewfull=1#post741649 ) Can you modify this .exe instead?

Well some tests show that the behavior of the game didn't change at all with the 4gb patch, lets say tolerance was slightly up but no difference. If you suppress the game might crash with memory error no matter what. So keep the 256 sound channel, as i did ;). I removed the .exe file from the last update so not confuse people.

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8 hours ago, Tarra said:

Hey,

great work Uthil.

I'm new to this so my question is: is it possible to keep T-Sets as they were?

Yes, if you dont use the armors patch when im gonna release it. The armors patch is an extra addition, if you want you use it, same as my main mod.

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  • 1 month later...

Question: Is it possible for the vanilla blood elf models (basically just night elf reskins) to be changed to the actual blood elf models from retail/tbc? If so, then how (since I do not want to ask someone to make a patch, unless they'd want to)? 

Just noting that I do love your work Uthil! Changes the way the game feels slightly to as if I'm almost playing retail, but a good version!

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14 hours ago, Infectious said:

Question: Is it possible for the vanilla blood elf models (basically just night elf reskins) to be changed to the actual blood elf models from retail/tbc? If so, then how (since I do not want to ask someone to make a patch, unless they'd want to)? 

Just noting that I do love your work Uthil! Changes the way the game feels slightly to as if I'm almost playing retail, but a good version!

There is already one guy from my server that he actually port the blood elves from TBC to vanilla. And you can choose to replace a specific race  or all. Ill try find his topic and pm you.

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7 hours ago, Uthil said:

There is already one guy from my server that he actually port the blood elves from TBC to vanilla. And you can choose to replace a specific race  or all. Ill try find his topic and pm you.

Hey can you PM me it too, that sounds really interesting. Is it the old BE model or new one? Either way it sounds cool.

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Do you still update this mod? If so do you think you can replace ghouls with the new ghoul models? Its currently in the 7.2 PTR

Spoiler

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Also new Dreadsteed to replace the Epic one in the 7.2 PTR. Not sure if it's finished the hooves look a bit weird to me like they're not done

Spoiler

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Yes im currently waiting 7.2 to see what i can pull from it. Major thing was those 2 mounts, paladin and warlock. Oh no thats not good news farrarie. Hope its just temp and near the release state you can edit it.

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  • 1 month later...
  • 3 weeks later...

Uthil, may I suggest that you add a separate patch that contains the models that you worked on but haven't included in the main release (earth elemental, bat, chimaera)? They are still very nice, you could make it an optional installment.

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1 hour ago, drood182 said:

Uthil, may I suggest that you add a separate patch that contains the models that you worked on but haven't included in the main release (earth elemental, bat, chimaera)? They are still very nice, you could make it an optional installment.

Good idea, i didn't thought it in first place.

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By the way, I did some snooping around and found something. I wonder if you can confirm. Is it true that which weapons an NPC wields is determined 100% on the server side and cannot be edited? (unless on client side you change the looks of the model in every instance)

I ask because I am kind of bothered by Scalding Broodlings' pickaxes. This could be an error on server side, but maybe they are supposed to wear some particular pick-axe item for some unknown reason, in which case it's an "error" that the new model has the ability to hold weapons. I am thinking about asking the server admins to look into it, but I am not sure if this is how it works.

Another problem I've found with a model is that female nagas don't hold one-hand items (mace, dagger) properly. It's on the back of their hand, not in their hand:

Spoiler

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