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[WiP] WoD Retro porting to Classic WoW 1.12

By Uthil
in Retro-Porting

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Yup it is, unfortunately npc weapons are server side.  Im aware about nagas and i tried to fixed them but didnt succeed. Now not sure about those broodli gs axe bug. You can try ask them.

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17 hours ago, drood182 said:

Also, have you ever noticed how gnome mounts are always on 100% brightness?

Yeah, im looking at it since beta, when that guy made them for me. Not sure if something from the model or the textures. My problem is to find some free time to mess more with some "bugs". So on some of my free time im trying to update, fix what ever i can.

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Great :) Can you also post the mount ones? Maybe a good solution for this would be to edit the PvP tiger model to remove the battle standard (or force transparency) because it uses two texture files so you could keep them at high resolution. You can see that the pvp mount has much better textures than the normal ones. But I cannot find any tools to edit vanilla models.

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On 3/31/2017 at 7:26 PM, drood182 said:

Great :) Can you also post the mount ones? Maybe a good solution for this would be to edit the PvP tiger model to remove the battle standard (or force transparency) because it uses two texture files so you could keep them at high resolution. You can see that the pvp mount has much better textures than the normal ones. But I cannot find any tools to edit vanilla models.

Yup but bare in mind there are only 2 variations.

 

warnightsabermount.7z

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  • 2 weeks later...

Hey I love the work so far, I have a few suggestions. In the pictures old is always on top and new is on bottom.

Replace old white tent with new one

Spoiler

 7b68c4e94ce33c30f6545f8fbeb35875.jpg.c4ff09cc937128a07c620fbb9b112b106d9.png.3b2

 

Replace current female troll death skeleton with new one (I forgot female had the same one as male when I suggested about the male one)

Spoiler

07fa4b73ebed9596fbe371d8ecc96afa.png.85458ea79e82e6ee_.jpg.244b1180625cdc70c8dea

 

Now this one might be tricky. I'm unsure if you can replace an object with an NPC in a static animation. You'll see what I'm talking about in the picture. If it's impossible don't worry about it, I thought it might be cool though. I think it would be cool to replace the old male Orc death skeleton with a Rattling Ragewalker in a static death animation. Now the Rattling Ragewalker has all the orc animations and everything, it's an NPC, but if it's possible to replace this in a frozen animation it might work. Then again I have 0 experience in modding and replacing models so I don't know how it works at all. And if it DOES work, it will definitely stick out a lot more compared to the other skeletons, but still it will look cool as hell lol.

Spoiler

58ea7b139dc6e_(1).jpg.55483433e568cea86b9c073236e9e2f49a40337fee153038e9.png.94a

 

Now I have a follow up question about the death skeletons as you've replaced one in the past for me (thank you again btw). Are the values as to how long they stay on the ground client or server side? If they are client side would it be possible to make them stay longer? And if possible how can I do that?

 

Anyways heres some more suggestions. To lazy for pics or to confirm if they're already in or not lol

 

Battleground flags, lootable chests, New Ghouls models, Paladin and Warlock 7.2 mounts

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Thanks for those suggestions , will be under consideration. As for those mounts and etc go check the 1.2 version. As for the time takes a skeleton to stay i think its server side not client.

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  • 3 weeks later...
14 hours ago, Animetrix said:

Excuse me, but what program do you use to do this? Because I would like to customize in vanilla but there is no program that works. I hope and you can help me.

Ps: Sorry for my bad english.

Depends what you are trying to do, there are many tools that i use/switch/test. I use Blender i.e but as also some dbc editing tools, photo editing tool etc etc. As i said depend what you trying to do.

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55 minutes ago, Uthil said:

Depends what you are trying to do, there are many tools that i use/switch/test. I use Blender i.e but as also some dbc editing tools, photo editing tool etc etc. As i said depend what you trying to do.

I want port models from wotlk to vanilla. Like weapons, creatures, mounts etc.

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  • 3 months later...
18 hours ago, RejectedGalaxy said:

7.3 added new trogg and yeti models any plans to add them?

Thanks for the info, I'll check it out and definitely I'll add them on the last patch I'm working at the moment. There gonna be a few additions and some changes on the last patch. Soon I'll post info. 

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  • 2 months later...
19 hours ago, eogclouder said:

Hi Everyone,

Is there a single big version that includes everything? (animations, player models, NPC's, music etc.)

Not at the moment. I'm working it as an option for my last patch. 

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10 hours ago, RejectedGalaxy said:

Saurfang, Baine Bloodhoof, and Nathanos Blightcaller got new models in the 7.3.5 PTR, any plans to add them?

Saurfang

  Reveal hidden contents

222610ded15c17d14137db4f4deec573.thumb.p

 

Baine Bloodhoof

  Reveal hidden contents

7b581447780013388a5057131a6fb0c1.thumb.j

 

Nathanos Blightcaller 7.3.5

  Reveal hidden contents

c479dfcb9165f4f61c9912baf41708e6.thumb.p

 

Well, those are nice models, hopefully, can be accessed and not creating bugs on their animations or crash the client after downporting them. Not sure if ill add Nathanos here, I prefer more as an undead since that his story. There is also some more changes that I will get from this new patch, like the new Qiraji War Tank models hopefully that also they gonna behave normally.

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First attempts weren't so lucky, models were glitching like hell in their animations. Gonna give it a try in the coming days to see if I can bypass after founding a workaround with the hope that the models will work.

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  • 1 month later...

I have an issue when i used Baine bloodhoof new model. I tried two different versions, the retail from 7.3.5 patch and also finsternis version, Both models give me a crash after client loads. Error is this : 

----------------------------------------
    Memory Dump
----------------------------------------

Code: 16 bytes starting at (EIP = 00713DFF)

00713DFF: 8B 1C 91 8B  C6 2B C3 3D  F4 01 00 00  73 14 8B C2  .....+.=....s...


Stack: 1024 bytes starting at (ESP = 0018F9BC)

* = addr                                         **                       *   
0018F9B0: 19 00 00 00  00 00 00 00  8D 7E 1C B1  3C 02 19 2D  .........~..<..-
0018F9C0: E6 5A 2D 78  6C 02 19 2D  69 D2 89 3F  80 13 73 42  .Z-xl..-i..?..sB
0018F9D0: F8 F9 18 00  C7 3E 71 00  00 00 00 00  05 0D 00 00  .....>q.........
0018F9E0: E6 5A 2D 78  6C 02 19 2D  BE 5A 2D 78  3C 02 19 2D  .Z-xl..-.Z-x<..-
0018F9F0: 08 A0 DF 1F  08 A0 DF 1F  B0 FB 18 00  3F 4D 71 00  ............?Mq.
0018FA00: E6 5A 2D 78  6C 02 19 2D  A4 80 CE 0D  08 A0 DF 1F  .Z-xl..-........
0018FA10: 08 80 CE 0D  00 FC 18 00  08 C0 55 05  04 70 7F 05  ..........U..p..
0018FA20: 00 00 00 00  D4 F0 50 C0  0C FA 18 00  78 FF 18 00  ......P.....x...
0018FA30: CC AE 31 73  01 00 00 00  18 FB 18 00  2C 14 5A 00  ..1s........,.Z.
0018FA40: 00 70 7F 05  03 00 00 00  D8 FA 18 00  0F 00 00 00  .p..............
0018FA50: 08 38 45 0B  00 00 00 00  13 18 1A 40  00 00 00 00  .8E........@....
0018FA60: 2F 24 1C 40  AB A8 82 BE  00 00 00 00  20 00 00 00  /$.@........ ...
0018FA70: 6A 0A 00 00  00 00 00 00  F0 96 95 BF  63 E6 AC BF  j...........c...
0018FA80: 90 08 2F BB  CC EA 82 3F  14 49 1E 3F  5F 33 49 BF  ../....?.I.?_3I.
0018FA90: 00 00 00 00  00 00 00 00  5F 33 49 3F  14 49 1E 3F  ........_3I?.I.?
0018FAA0: 08 B0 34 2D  08 C8 DF 1F  00 00 00 00  00 00 00 00  ..4-............
0018FAB0: 00 00 80 3F  00 00 00 00  66 56 12 C5  79 B9 DE C3  ...?....fV..y...
0018FAC0: EE 02 D0 C0  00 00 80 3F  20 00 00 00  00 00 80 3F  .......? ......?
0018FAD0: 00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00  ................
0018FAE0: 00 00 80 3F  00 00 00 00  00 00 00 00  00 00 00 00  ...?............
0018FAF0: 00 00 00 00  00 00 80 3F  00 00 00 00  00 00 00 00  .......?........
0018FB00: 00 00 00 00  00 00 00 00  00 00 80 3F  00 00 00 00  ...........?....
0018FB10: 8D D3 CC BD  00 00 00 00  54 04 00 00  00 00 00 00  ........T.......
0018FB20: 7F 0E 7F 02  B4 FB 18 00  1C 99 71 00  10 00 00 00  ..........q.....
0018FB30: 08 58 32 2D  08 50 7C 1E  8A A8 DB 43  2E F1 08 C0  .X2-.P|....C....
0018FB40: 00 00 80 3F  00 00 00 00  00 00 00 00  00 00 00 00  ...?............
0018FB50: 00 00 00 00  00 00 80 3F  00 00 00 00  00 00 00 00  .......?........
0018FB60: 00 00 00 00  00 00 00 00  00 00 80 3F  00 00 00 00  ...........?....
0018FB70: 00 00 00 00  00 00 00 00  00 00 00 00  00 00 80 3F  ...............?
0018FB80: 00 00 00 00  00 00 00 00  00 00 00 00  54 D2 7F 3F  ............T..?
0018FB90: 89 A8 DB 43  07 DF F3 BC  00 02 00 00  10 00 2D 78  ...C..........-x
0018FBA0: 58 21 00 00  00 00 00 00  B8 FB 18 00  00 00 00 00  X!..............
0018FBB0: 5C FC 18 00  BB 77 70 00  10 40 A3 2A  02 00 00 00  \....wp..@.*....
0018FBC0: BE 5A 2D 78  00 02 00 00  08 00 48 0B  08 80 CE 0D  .Z-x......H.....
0018FBD0: 08 69 48 1E  10 00 2D 78  00 00 8C 79  08 A0 DF 1F  .iH...-x...y....
0018FBE0: 08 A0 DF 1F  08 00 00 00  04 FC 18 00  86 48 46 00  .............HF.
0018FBF0: FF FF FF FF  05 00 00 00  86 48 46 00  F5 67 00 B1  .........HF..g..
0018FC00: 6E C9 5F 00  08 A0 DF 1F  00 00 00 00  00 00 00 00  n._.............
0018FC10: 00 00 00 00  00 00 80 3F  00 00 80 3F  00 00 80 3F  .......?...?...?
0018FC20: 0F 00 00 00  00 00 00 00  8D 18 00 00  08 80 CE 0D  ................
0018FC30: 68 18 43 2D  5C FC 18 00  B2 75 70 00  0F 00 00 00  h.C-\....up.....
0018FC40: 00 00 00 00  8D 18 00 00  08 A0 DF 1F  C0 75 70 00  .............up.
0018FC50: 08 80 CE 0D  08 00 48 0B  08 80 CE 0D  9C FC 18 00  ......H.........
0018FC60: 8F 36 48 00  10 38 45 0B  08 00 48 0B  24 4E 44 0B  .6H..8E...H.$ND.
0018FC70: 00 00 00 00  00 00 00 00  00 00 80 44  00 00 A0 44  ...........D...D
0018FC80: 00 00 80 3F  00 00 80 3F  00 00 80 3F  00 00 00 00  ...?...?...?....
0018FC90: 00 00 00 00  00 00 00 00  08 47 97 2A  28 FD 18 00  .........G.*(...
0018FCA0: 7A 2E 48 00  88 01 D9 1F  00 00 80 3F  00 00 00 00  z.H........?....
0018FCB0: 00 00 00 00  00 00 00 00  00 00 00 00  00 00 80 3F  ...............?
0018FCC0: 00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00  ................
0018FCD0: 00 00 80 3F  00 00 00 00  05 E7 C7 BE  04 EC 9F BE  ...?............
0018FCE0: 00 00 00 00  00 00 80 3F  84 EB 23 40  00 00 00 00  .......?..#@....
0018FCF0: 00 00 00 00  00 00 00 00  00 00 00 00  64 E6 4C 40  ............d.L@
0018FD00: 00 00 00 00  00 00 00 00  00 00 00 80  00 00 00 80  ................
0018FD10: 6F 12 03 BB  00 00 00 00  04 EC 9F B9  04 EC 9F 39  o..............9
0018FD20: 00 00 00 80  00 00 80 3F  44 FD 18 00  31 FC 76 00  .......?D...1.v.
0018FD30: 00 00 00 00  08 4E 44 0B  24 4E 44 0B  24 4E 44 0B  .....ND.$ND.$ND.
0018FD40: 08 19 76 0B  68 FD 18 00  E7 58 76 00  08 77 56 05  ..v.h....Xv..wV.
0018FD50: 08 40 46 0B  08 41 15 0E  00 00 00 00  E8 A9 15 0E  [email protected]..........
0018FD60: 09 00 00 00  DC 4C 46 0B  74 FD 18 00  4C 43 76 00  .....LF.t...LCv.
0018FD70: 20 41 15 0E  3C FE 18 00  4E 26 44 00  20 41 15 0E   A..<...N&D. A..
0018FD80: 6F 12 83 3C  50 FE 18 00  48 B7 55 05  48 B7 55 05  o..<P...H.U.H.U.
0018FD90: 00 00 00 00  1A BD 7F BF  00 00 00 80  00 00 80 3F  ...............?
0018FDA0: 40 FE 18 00  A8 E4 5E 0A  A8 E4 5E 0A  04 FE 18 00  @.....^...^.....
0018FDB0: A0 24 31 00  18 D6 60 0A  E0 DC 30 00  18 D6 60 0A  .$1...`...0...`.


------------------------------------------------------------------------------

======================================================================
Hardware/Driver Information:
Processor:              0x0
Page Size:              4096
Min App Address:        0x10000
Max App Address:        0x7ffeffff
Processor Mask:         0x3
Number of Processors:   2
Processor Type:         586
Allocation Granularity: 65536
Processor Level:        15
Processor Revision:     27394

Percent memory used:    54
Total physical memory:  -2629632
Free Memory:            1954488320
Page file:              -1
Total virtual memory:   2147352576

Anyone can help identify what is the cause of the problem? Thanks in advance folks.

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