Uthil Posted March 26, 2017 Author Share Posted March 26, 2017 Yup it is, unfortunately npc weapons are server side. Im aware about nagas and i tried to fixed them but didnt succeed. Now not sure about those broodli gs axe bug. You can try ask them. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
drood182 Posted March 28, 2017 Share Posted March 28, 2017 Also, have you ever noticed how gnome mounts are always on 100% brightness? Link to comment Share on other sites More sharing options...
Uthil Posted March 29, 2017 Author Share Posted March 29, 2017 17 hours ago, drood182 said: Also, have you ever noticed how gnome mounts are always on 100% brightness? Yeah, im looking at it since beta, when that guy made them for me. Not sure if something from the model or the textures. My problem is to find some free time to mess more with some "bugs". So on some of my free time im trying to update, fix what ever i can. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
drood182 Posted March 30, 2017 Share Posted March 30, 2017 Do you have access to the original tiger textures (should be 512x512 size)? If you could share that, I could probably do a better job with the textures. Link to comment Share on other sites More sharing options...
Uthil Posted March 31, 2017 Author Share Posted March 31, 2017 Yes i still have the original textures. Yeah they are 512x512 DXT5, 8bit, 1024b . siberiantiger.7z Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
drood182 Posted March 31, 2017 Share Posted March 31, 2017 Great Can you also post the mount ones? Maybe a good solution for this would be to edit the PvP tiger model to remove the battle standard (or force transparency) because it uses two texture files so you could keep them at high resolution. You can see that the pvp mount has much better textures than the normal ones. But I cannot find any tools to edit vanilla models. Link to comment Share on other sites More sharing options...
Uthil Posted April 1, 2017 Author Share Posted April 1, 2017 On 3/31/2017 at 7:26 PM, drood182 said: Great Can you also post the mount ones? Maybe a good solution for this would be to edit the PvP tiger model to remove the battle standard (or force transparency) because it uses two texture files so you could keep them at high resolution. You can see that the pvp mount has much better textures than the normal ones. But I cannot find any tools to edit vanilla models. Yup but bare in mind there are only 2 variations. warnightsabermount.7z Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
RejectedGalaxy Posted April 9, 2017 Share Posted April 9, 2017 Hey I love the work so far, I have a few suggestions. In the pictures old is always on top and new is on bottom. Replace old white tent with new one Spoiler Replace current female troll death skeleton with new one (I forgot female had the same one as male when I suggested about the male one) Spoiler Now this one might be tricky. I'm unsure if you can replace an object with an NPC in a static animation. You'll see what I'm talking about in the picture. If it's impossible don't worry about it, I thought it might be cool though. I think it would be cool to replace the old male Orc death skeleton with a Rattling Ragewalker in a static death animation. Now the Rattling Ragewalker has all the orc animations and everything, it's an NPC, but if it's possible to replace this in a frozen animation it might work. Then again I have 0 experience in modding and replacing models so I don't know how it works at all. And if it DOES work, it will definitely stick out a lot more compared to the other skeletons, but still it will look cool as hell lol. Spoiler Now I have a follow up question about the death skeletons as you've replaced one in the past for me (thank you again btw). Are the values as to how long they stay on the ground client or server side? If they are client side would it be possible to make them stay longer? And if possible how can I do that? Anyways heres some more suggestions. To lazy for pics or to confirm if they're already in or not lol Battleground flags, lootable chests, New Ghouls models, Paladin and Warlock 7.2 mounts Link to comment Share on other sites More sharing options...
Uthil Posted April 9, 2017 Author Share Posted April 9, 2017 Thanks for those suggestions , will be under consideration. As for those mounts and etc go check the 1.2 version. As for the time takes a skeleton to stay i think its server side not client. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Mofu Posted April 25, 2017 Share Posted April 25, 2017 Hey, how is the Weapon/Armory Mod? MfG Link to comment Share on other sites More sharing options...
Uthil Posted April 26, 2017 Author Share Posted April 26, 2017 Paused this period since im kinda hands full from work, plus working some last updates on main mod before i return to armors. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Animetrix Posted April 28, 2017 Share Posted April 28, 2017 Excuse me, but what program do you use to do this? Because I would like to customize in vanilla but there is no program that works. I hope and you can help me. Ps: Sorry for my bad english. Link to comment Share on other sites More sharing options...
Uthil Posted April 28, 2017 Author Share Posted April 28, 2017 14 hours ago, Animetrix said: Excuse me, but what program do you use to do this? Because I would like to customize in vanilla but there is no program that works. I hope and you can help me. Ps: Sorry for my bad english. Depends what you are trying to do, there are many tools that i use/switch/test. I use Blender i.e but as also some dbc editing tools, photo editing tool etc etc. As i said depend what you trying to do. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Animetrix Posted April 28, 2017 Share Posted April 28, 2017 55 minutes ago, Uthil said: Depends what you are trying to do, there are many tools that i use/switch/test. I use Blender i.e but as also some dbc editing tools, photo editing tool etc etc. As i said depend what you trying to do. I want port models from wotlk to vanilla. Like weapons, creatures, mounts etc. Link to comment Share on other sites More sharing options...
Uthil Posted April 29, 2017 Author Share Posted April 29, 2017 You will need kowards tool, you might need also a hex editor, an image editor (i.e photoshop) a dbc editor and of course an mpq editor. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
zgbjmy2008 Posted May 6, 2017 Share Posted May 6, 2017 good job i like it Link to comment Share on other sites More sharing options...
RejectedGalaxy Posted August 30, 2017 Share Posted August 30, 2017 7.3 added new trogg and yeti models any plans to add them? Link to comment Share on other sites More sharing options...
Uthil Posted August 31, 2017 Author Share Posted August 31, 2017 18 hours ago, RejectedGalaxy said: 7.3 added new trogg and yeti models any plans to add them? Thanks for the info, I'll check it out and definitely I'll add them on the last patch I'm working at the moment. There gonna be a few additions and some changes on the last patch. Soon I'll post info. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
eogclouder Posted November 26, 2017 Share Posted November 26, 2017 Hi Everyone, Is there a single big version that includes everything? (animations, player models, NPC's, music etc.) Link to comment Share on other sites More sharing options...
Uthil Posted November 27, 2017 Author Share Posted November 27, 2017 19 hours ago, eogclouder said: Hi Everyone, Is there a single big version that includes everything? (animations, player models, NPC's, music etc.) Not at the moment. I'm working it as an option for my last patch. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
RejectedGalaxy Posted December 1, 2017 Share Posted December 1, 2017 Saurfang, Baine Bloodhoof, and Nathanos Blightcaller got new models in the 7.3.5 PTR, any plans to add them? Saurfang Spoiler Baine Bloodhoof Spoiler Nathanos Blightcaller 7.3.5 Spoiler Link to comment Share on other sites More sharing options...
Uthil Posted December 1, 2017 Author Share Posted December 1, 2017 10 hours ago, RejectedGalaxy said: Saurfang, Baine Bloodhoof, and Nathanos Blightcaller got new models in the 7.3.5 PTR, any plans to add them? Saurfang Reveal hidden contents Baine Bloodhoof Reveal hidden contents Nathanos Blightcaller 7.3.5 Reveal hidden contents Well, those are nice models, hopefully, can be accessed and not creating bugs on their animations or crash the client after downporting them. Not sure if ill add Nathanos here, I prefer more as an undead since that his story. There is also some more changes that I will get from this new patch, like the new Qiraji War Tank models hopefully that also they gonna behave normally. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Uthil Posted December 6, 2017 Author Share Posted December 6, 2017 First attempts weren't so lucky, models were glitching like hell in their animations. Gonna give it a try in the coming days to see if I can bypass after founding a workaround with the hope that the models will work. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Uthil Posted January 30, 2018 Author Share Posted January 30, 2018 I have an issue when i used Baine bloodhoof new model. I tried two different versions, the retail from 7.3.5 patch and also finsternis version, Both models give me a crash after client loads. Error is this : ---------------------------------------- Memory Dump ---------------------------------------- Code: 16 bytes starting at (EIP = 00713DFF) 00713DFF: 8B 1C 91 8B C6 2B C3 3D F4 01 00 00 73 14 8B C2 .....+.=....s... Stack: 1024 bytes starting at (ESP = 0018F9BC) * = addr ** * 0018F9B0: 19 00 00 00 00 00 00 00 8D 7E 1C B1 3C 02 19 2D .........~..<..- 0018F9C0: E6 5A 2D 78 6C 02 19 2D 69 D2 89 3F 80 13 73 42 .Z-xl..-i..?..sB 0018F9D0: F8 F9 18 00 C7 3E 71 00 00 00 00 00 05 0D 00 00 .....>q......... 0018F9E0: E6 5A 2D 78 6C 02 19 2D BE 5A 2D 78 3C 02 19 2D .Z-xl..-.Z-x<..- 0018F9F0: 08 A0 DF 1F 08 A0 DF 1F B0 FB 18 00 3F 4D 71 00 ............?Mq. 0018FA00: E6 5A 2D 78 6C 02 19 2D A4 80 CE 0D 08 A0 DF 1F .Z-xl..-........ 0018FA10: 08 80 CE 0D 00 FC 18 00 08 C0 55 05 04 70 7F 05 ..........U..p.. 0018FA20: 00 00 00 00 D4 F0 50 C0 0C FA 18 00 78 FF 18 00 ......P.....x... 0018FA30: CC AE 31 73 01 00 00 00 18 FB 18 00 2C 14 5A 00 ..1s........,.Z. 0018FA40: 00 70 7F 05 03 00 00 00 D8 FA 18 00 0F 00 00 00 .p.............. 0018FA50: 08 38 45 0B 00 00 00 00 13 18 1A 40 00 00 00 00 .8E........@.... 0018FA60: 2F 24 1C 40 AB A8 82 BE 00 00 00 00 20 00 00 00 /$.@........ ... 0018FA70: 6A 0A 00 00 00 00 00 00 F0 96 95 BF 63 E6 AC BF j...........c... 0018FA80: 90 08 2F BB CC EA 82 3F 14 49 1E 3F 5F 33 49 BF ../....?.I.?_3I. 0018FA90: 00 00 00 00 00 00 00 00 5F 33 49 3F 14 49 1E 3F ........_3I?.I.? 0018FAA0: 08 B0 34 2D 08 C8 DF 1F 00 00 00 00 00 00 00 00 ..4-............ 0018FAB0: 00 00 80 3F 00 00 00 00 66 56 12 C5 79 B9 DE C3 ...?....fV..y... 0018FAC0: EE 02 D0 C0 00 00 80 3F 20 00 00 00 00 00 80 3F .......? ......? 0018FAD0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0018FAE0: 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 ...?............ 0018FAF0: 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 .......?........ 0018FB00: 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 ...........?.... 0018FB10: 8D D3 CC BD 00 00 00 00 54 04 00 00 00 00 00 00 ........T....... 0018FB20: 7F 0E 7F 02 B4 FB 18 00 1C 99 71 00 10 00 00 00 ..........q..... 0018FB30: 08 58 32 2D 08 50 7C 1E 8A A8 DB 43 2E F1 08 C0 .X2-.P|....C.... 0018FB40: 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 ...?............ 0018FB50: 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 .......?........ 0018FB60: 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 ...........?.... 0018FB70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F ...............? 0018FB80: 00 00 00 00 00 00 00 00 00 00 00 00 54 D2 7F 3F ............T..? 0018FB90: 89 A8 DB 43 07 DF F3 BC 00 02 00 00 10 00 2D 78 ...C..........-x 0018FBA0: 58 21 00 00 00 00 00 00 B8 FB 18 00 00 00 00 00 X!.............. 0018FBB0: 5C FC 18 00 BB 77 70 00 10 40 A3 2A 02 00 00 00 \....wp..@.*.... 0018FBC0: BE 5A 2D 78 00 02 00 00 08 00 48 0B 08 80 CE 0D .Z-x......H..... 0018FBD0: 08 69 48 1E 10 00 2D 78 00 00 8C 79 08 A0 DF 1F .iH...-x...y.... 0018FBE0: 08 A0 DF 1F 08 00 00 00 04 FC 18 00 86 48 46 00 .............HF. 0018FBF0: FF FF FF FF 05 00 00 00 86 48 46 00 F5 67 00 B1 .........HF..g.. 0018FC00: 6E C9 5F 00 08 A0 DF 1F 00 00 00 00 00 00 00 00 n._............. 0018FC10: 00 00 00 00 00 00 80 3F 00 00 80 3F 00 00 80 3F .......?...?...? 0018FC20: 0F 00 00 00 00 00 00 00 8D 18 00 00 08 80 CE 0D ................ 0018FC30: 68 18 43 2D 5C FC 18 00 B2 75 70 00 0F 00 00 00 h.C-\....up..... 0018FC40: 00 00 00 00 8D 18 00 00 08 A0 DF 1F C0 75 70 00 .............up. 0018FC50: 08 80 CE 0D 08 00 48 0B 08 80 CE 0D 9C FC 18 00 ......H......... 0018FC60: 8F 36 48 00 10 38 45 0B 08 00 48 0B 24 4E 44 0B .6H..8E...H.$ND. 0018FC70: 00 00 00 00 00 00 00 00 00 00 80 44 00 00 A0 44 ...........D...D 0018FC80: 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 00 00 ...?...?...?.... 0018FC90: 00 00 00 00 00 00 00 00 08 47 97 2A 28 FD 18 00 .........G.*(... 0018FCA0: 7A 2E 48 00 88 01 D9 1F 00 00 80 3F 00 00 00 00 z.H........?.... 0018FCB0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F ...............? 0018FCC0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0018FCD0: 00 00 80 3F 00 00 00 00 05 E7 C7 BE 04 EC 9F BE ...?............ 0018FCE0: 00 00 00 00 00 00 80 3F 84 EB 23 40 00 00 00 00 .......?..#@.... 0018FCF0: 00 00 00 00 00 00 00 00 00 00 00 00 64 E6 4C 40 ............d.L@ 0018FD00: 00 00 00 00 00 00 00 00 00 00 00 80 00 00 00 80 ................ 0018FD10: 6F 12 03 BB 00 00 00 00 04 EC 9F B9 04 EC 9F 39 o..............9 0018FD20: 00 00 00 80 00 00 80 3F 44 FD 18 00 31 FC 76 00 .......?D...1.v. 0018FD30: 00 00 00 00 08 4E 44 0B 24 4E 44 0B 24 4E 44 0B .....ND.$ND.$ND. 0018FD40: 08 19 76 0B 68 FD 18 00 E7 58 76 00 08 77 56 05 ..v.h....Xv..wV. 0018FD50: 08 40 46 0B 08 41 15 0E 00 00 00 00 E8 A9 15 0E [email protected].......... 0018FD60: 09 00 00 00 DC 4C 46 0B 74 FD 18 00 4C 43 76 00 .....LF.t...LCv. 0018FD70: 20 41 15 0E 3C FE 18 00 4E 26 44 00 20 41 15 0E A..<...N&D. A.. 0018FD80: 6F 12 83 3C 50 FE 18 00 48 B7 55 05 48 B7 55 05 o..<P...H.U.H.U. 0018FD90: 00 00 00 00 1A BD 7F BF 00 00 00 80 00 00 80 3F ...............? 0018FDA0: 40 FE 18 00 A8 E4 5E 0A A8 E4 5E 0A 04 FE 18 00 @.....^...^..... 0018FDB0: A0 24 31 00 18 D6 60 0A E0 DC 30 00 18 D6 60 0A .$1...`...0...`. ------------------------------------------------------------------------------ ====================================================================== Hardware/Driver Information: Processor: 0x0 Page Size: 4096 Min App Address: 0x10000 Max App Address: 0x7ffeffff Processor Mask: 0x3 Number of Processors: 2 Processor Type: 586 Allocation Granularity: 65536 Processor Level: 15 Processor Revision: 27394 Percent memory used: 54 Total physical memory: -2629632 Free Memory: 1954488320 Page file: -1 Total virtual memory: 2147352576 Anyone can help identify what is the cause of the problem? Thanks in advance folks. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Uthil Posted February 2, 2018 Author Share Posted February 2, 2018 BUMP! Anyone that can help here ? Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
[WiP] WoD Retro porting to Classic WoW 1.12
By Uthilin Retro-Porting
Recommended Posts