Uthil Posted July 25, 2018 Author Share Posted July 25, 2018 Well for the Undead UI that's another resolution that you could follow. Now, for Spirit healers never had issues before, dont know why you have such issue but anyway you choose the alternative solution. Have fun. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Zehlendorf Posted July 25, 2018 Share Posted July 25, 2018 On 4/6/2018 at 8:17 AM, Uthil said: I have this small issue when I downported new hunters artifact to vanilla. Seems that the weapon is kinda off positioning on the characters back. Is it possible to align it better on the character? Maybe you can use the pymodeleditor, and make a new global sequence, to translate the position of the weapon, it works for me when use it for woltk, GL. Link to comment Share on other sites More sharing options...
Uthil Posted July 27, 2018 Author Share Posted July 27, 2018 Yeah I'm aware of that, though didnt have time to start experimenting with it. Thanks . Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
Jonas Rush Posted August 2, 2018 Share Posted August 2, 2018 Pls make the upright orcs with some maghar skins and hair styles! That would be awesome! Link to comment Share on other sites More sharing options...
Uthil Posted August 5, 2018 Author Share Posted August 5, 2018 On 8/2/2018 at 9:47 PM, Jonas Rush said: Pls make the upright orcs with some maghar skins and hair styles! That would be awesome! That requires a full edit of the new maghar model, plus testing it, with vanilla client. Unfortunately don't have free time anymore due to RL stuff. Like my project and you like to support me you can do it here! Link to comment Share on other sites More sharing options...
leeviathan Posted October 10, 2018 Share Posted October 10, 2018 On 4/17/2018 at 3:55 PM, Ghaster said: The animation bugs are due to the key bones, remove all key bone references < 26. Wait would this fix the issue where BfA models work in WotLK but their animations won't loop in BC/CL? If so that's exactly the issue I'm having as well, but I'm not sure what exactly "remove all key bone references < 26" means...also not all BfA models with more-than 26 keybone references have this animation issue. EDIT: Thanks to Ghaster for clarifying for me. The solution for fixing non-looping animations is to set all KeyBoneID references over 26 to -1 in the "struct Bones" section of the .M2 Link to comment Share on other sites More sharing options...
zgbjmy2008 Posted November 16, 2018 Share Posted November 16, 2018 Ha ha, let me see if it can be effectively accessed and used. Link to comment Share on other sites More sharing options...
kisslf999 Posted October 15, 2022 Share Posted October 15, 2022 so good i like it very muck Link to comment Share on other sites More sharing options...
[WiP] WoD Retro porting to Classic WoW 1.12
By Uthilin Retro-Porting
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