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Default terrain visibility distance

By Vortalex
in Level Design

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I've noticed that on maps like Kalimdor in areas where the skybox is simply the hardcoded default one, the visibility distance of terrain specifically seems to be far greater than on a custom map also using the default hardcoded skybox. Anyone know a reason for this?

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I don't think that Kalimdor uses the default Skybox. If you take a look into Light.dbc and scroll down to line 191 you will find the skybox for the entire Kalimdor (the one in the picture). It applies to the whole Kalimdor because it is set to Map Id 1 (Kalimdor) and doesn't have and given coordinates nor radius.Kalimdorlight.png.d526cb2955a3e3929e2ef7ccd773b0dd.png

However, if you want to change vissibllity fog distance you should go to the LightFloatBand.dbc as far as I can say according to the WowDev. 

Honestly I have never tried changing these so I wonder if it works. ?

https://wowdev.wiki/DB/LightFloatBand

https://wowdev.wiki/DB/Light

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Thank you for that info! I didn't know that Kalimdor used a skybox other than default in the outer reaches. I'll give that a look, and the dbcs that follow it.

Btw, fog distance isn't he issue, it's render distance of terrain. I know that terrain rendering cap is just part of the engine, but I also know for a fact that Kalimdor has higher rendering distance than custom maps by default, so something is controlling that value, and I figured maybe it was the skybox. I'll look into it with this new info.

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Oh, sorry I got it wrong at first. So now I know what you are after.

This one is interesting, but I remember reading somewhere that there is engine limited render cap, just as you have said. Nonetheless, there is video in which guy shows entire Kalimdor using WoWMachinimaTool, it was on Cataclysm client though.

 

But I am really curious if someones knows how to make this work.

 

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