Vortalex Posted May 4, 2019 Share Posted May 4, 2019 I've noticed that on maps like Kalimdor in areas where the skybox is simply the hardcoded default one, the visibility distance of terrain specifically seems to be far greater than on a custom map also using the default hardcoded skybox. Anyone know a reason for this? Link to comment Share on other sites More sharing options...
Krysík Posted May 4, 2019 Share Posted May 4, 2019 I don't think that Kalimdor uses the default Skybox. If you take a look into Light.dbc and scroll down to line 191 you will find the skybox for the entire Kalimdor (the one in the picture). It applies to the whole Kalimdor because it is set to Map Id 1 (Kalimdor) and doesn't have and given coordinates nor radius. However, if you want to change vissibllity fog distance you should go to the LightFloatBand.dbc as far as I can say according to the WowDev. Honestly I have never tried changing these so I wonder if it works. ? https://wowdev.wiki/DB/LightFloatBand https://wowdev.wiki/DB/Light Link to comment Share on other sites More sharing options...
Vortalex Posted May 4, 2019 Author Share Posted May 4, 2019 Thank you for that info! I didn't know that Kalimdor used a skybox other than default in the outer reaches. I'll give that a look, and the dbcs that follow it. Btw, fog distance isn't he issue, it's render distance of terrain. I know that terrain rendering cap is just part of the engine, but I also know for a fact that Kalimdor has higher rendering distance than custom maps by default, so something is controlling that value, and I figured maybe it was the skybox. I'll look into it with this new info. Link to comment Share on other sites More sharing options...
Krysík Posted May 4, 2019 Share Posted May 4, 2019 Oh, sorry I got it wrong at first. So now I know what you are after. This one is interesting, but I remember reading somewhere that there is engine limited render cap, just as you have said. Nonetheless, there is video in which guy shows entire Kalimdor using WoWMachinimaTool, it was on Cataclysm client though. But I am really curious if someones knows how to make this work. Link to comment Share on other sites More sharing options...
Vortalex Posted May 4, 2019 Author Share Posted May 4, 2019 Alas, there is so far no fix. It's not the light dbcs, I'm not sure what controls it. There has got to be some reason that view distance is greater in Kalimdor than a custom map. Link to comment Share on other sites More sharing options...
Vortalex Posted May 4, 2019 Author Share Posted May 4, 2019 I'm starting to think that perhaps the engine knows to extend the view distance on specifically the big maps like Kalimdor, EK, and Northrend. That would explain the problem. Link to comment Share on other sites More sharing options...
wungasaurus Posted May 4, 2019 Share Posted May 4, 2019 There is a map.dbc flag 0x00000010000 limit farclip to 727.0, but I doubt that is set for you. Link to comment Share on other sites More sharing options...
Vortalex Posted May 4, 2019 Author Share Posted May 4, 2019 1 hour ago, wungasaurus said: There is a map.dbc flag 0x00000010000 limit farclip to 727.0, but I doubt that is set for you. Yeah it wasn't set to that. But good lookin out. Link to comment Share on other sites More sharing options...
Default terrain visibility distance
By Vortalexin Level Design
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