FiftyTifty Posted May 17, 2019 Share Posted May 17, 2019 Unfortunately, WoW suffers from having very mundane post processing. There's no bloom, the ambient occlusion in even the BFA client is extremely mild, and the lighting does the game's toon textures no justice. So what I want to do, is port a couple post processing shaders to the WoTLK 3.3.5a client. But rather than using ReShade, which uses the LDR 8 bit frame buffer output, I would like to try making shaders that use the 32 bit frame that the anemic in-game post processing uses. I did some googling, but I couldn't find any information at all about this. Are there any resources out there that I could use as a reference and/or guide, for editing WoW's shaders? Link to comment Share on other sites More sharing options...
Adding new shaders?
By FiftyTiftyin Miscellaneous
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