TheStick Posted June 1, 2019 Share Posted June 1, 2019 Hi there, I've recently gotten back into wow modding after I barely scratched the surface last time I got in. Spend some time setting things up again, everything seems to work beautiful. Previously imported creature and item models all work well. Now after a while I needed some new creature models. Installed retail bfa, extracted some models and threw them in the MultiConverter. The models seem to work, but the skins or blps certainly aren't. I'm at a loss here, hoping someone out there is wiling to help me out. 4 out of 4 models I extracted have the same problem, so hopefully there something small I'm doing wrong which someone can help me with. Thanks in Advance. Stick. Link to comment Share on other sites More sharing options...
Zehlendorf Posted June 1, 2019 Share Posted June 1, 2019 If you are going to use non-BFA models, I recommend downloading a legion client, and using the multiconverter in that way you will not have any problems, what happens with the BFA models and that blank textures are because of the TXIDS, you should end the correct IDs of the textures and add them manually using the 010 editor. Link to comment Share on other sites More sharing options...
TheStick Posted June 1, 2019 Author Share Posted June 1, 2019 Much appreciated. Thank you! Link to comment Share on other sites More sharing options...
Assasiinchik Posted August 10, 2019 Share Posted August 10, 2019 Hi, please tell me how to add several textures to the model. This method can’t be added more than 1 or I don’t understand something. Link to comment Share on other sites More sharing options...
wungasaurus Posted August 10, 2019 Share Posted August 10, 2019 That method can be used for as many textures as there are. TXID has all of them. Link to comment Share on other sites More sharing options...
Assasiinchik Posted August 10, 2019 Share Posted August 10, 2019 In this way I registered the textures in m2, after converting MultiConverter_3.3.0 to m2 only 1 texture appeared in the corresponding tab. What am I doing wrong? Link to comment Share on other sites More sharing options...
wungasaurus Posted August 10, 2019 Share Posted August 10, 2019 Lines 8-12 of the example template you have there are the information for the first and only the first texture. Those four variables repeat for every texture entry, texcount times. You may want to define a struct, as given on the wiki, with those four variables and tell 010 to have a array at ofstex with texcount entries. Then, change ofsfname and corresponding count for all of the entries rather than just the first. Please note that the video is not supposed to give a general purpose template but rather show what information on the wiki has to be interpreted in what way inside the file. Link to comment Share on other sites More sharing options...
Help with retro-porting
By TheStickin Retro-Porting
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