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Removing Glow Effects?

By Hahaha
in Modeling

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Hey guys, just wondering if any of yous knew how to remove glow effects from M2 models, preferably through 010 editor but am open to other suggestions. When I say glow, I mean the textures which themselves glow, like the Draenei eyes - I'm not talking about separate Particle effects like the Death Knight or Night Elf eye glows. Is this glow tied to texture or model? Tips will be greatly appreciated. 

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Eyes have texture that hovers infront of eyes you can remove that in M2redux
but lots of eyes themselfs have eye texture type that is set to unlit so it ignores envirovenmental lighting

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

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12 hours ago, Alastor StrixEfuartus said:

Eyes have texture that hovers infront of eyes you can remove that in M2redux
but lots of eyes themselfs have eye texture type that is set to unlit so it ignores envirovenmental lighting

How do I make it so the texture type itself once again uses environmental lighting? 

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Disable the Unlit texture flag in renderflag attached to your texture https://wowdev.wiki/M2#Render_flagsa

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

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It doesn't look like the flags are correct, unless I'm being stupid. If the Unlit flag was 0x01 (exactly 1 in decimal format), then removing  the 1 from the render flag should theoretically remove the 'Unlit' flag. However, doing this achieves the opposite effect and instead causes more of the more to become 'Unlit'. Am I just being stupid or do these flags work differently in Wrath of the Lich King? I'm only doing this in the .Skin files, I haven't edited the M2 at all. 

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Binary flags work everywhere the same 
image.png
image.png

Also Renderflags are in M2s not in Skins

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

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You could still just go and use 010 Editor with M2 template that has Flags mapped so you dont need to recalculate anything 

image.png

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

58481774cef1014c0b5e4992.png PATREON | 580b57fcd9996e24bc43c540.pngTWITCH | mcnet_logo1.png.2e45c50862b388f6032ba68b42275bd2.pngMC.net | png-transp.pngYOUTUBE | kisspng-paypal-computer-icons-logo-paypal-5b21b2671141f9.6031865215289350150707.pngPAYPAL |mcnet_logo1.png.2e45c50862b388f6032ba68b42275bd2.pngBUY SOME OF MY 3D MODELS


Star-Citizen-4k-001.pngStar Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC

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