Hahaha Posted January 16, 2020 Share Posted January 16, 2020 Hey guys, just wondering if any of yous knew how to remove glow effects from M2 models, preferably through 010 editor but am open to other suggestions. When I say glow, I mean the textures which themselves glow, like the Draenei eyes - I'm not talking about separate Particle effects like the Death Knight or Night Elf eye glows. Is this glow tied to texture or model? Tips will be greatly appreciated. Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted January 16, 2020 Share Posted January 16, 2020 Eyes have texture that hovers infront of eyes you can remove that in M2redux but lots of eyes themselfs have eye texture type that is set to unlit so it ignores envirovenmental lighting No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
Hahaha Posted January 17, 2020 Author Share Posted January 17, 2020 12 hours ago, Alastor StrixEfuartus said: Eyes have texture that hovers infront of eyes you can remove that in M2redux but lots of eyes themselfs have eye texture type that is set to unlit so it ignores envirovenmental lighting How do I make it so the texture type itself once again uses environmental lighting? Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted January 17, 2020 Share Posted January 17, 2020 Disable the Unlit texture flag in renderflag attached to your texture https://wowdev.wiki/M2#Render_flagsa No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
Hahaha Posted January 17, 2020 Author Share Posted January 17, 2020 It doesn't look like the flags are correct, unless I'm being stupid. If the Unlit flag was 0x01 (exactly 1 in decimal format), then removing the 1 from the render flag should theoretically remove the 'Unlit' flag. However, doing this achieves the opposite effect and instead causes more of the more to become 'Unlit'. Am I just being stupid or do these flags work differently in Wrath of the Lich King? I'm only doing this in the .Skin files, I haven't edited the M2 at all. Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted January 17, 2020 Share Posted January 17, 2020 Binary flags work everywhere the same Also Renderflags are in M2s not in Skins No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
Hahaha Posted January 17, 2020 Author Share Posted January 17, 2020 Oh shit yeah guess I was just being a top tier spastic then, thanks for the help and putting up with my stupid questions looollll Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted January 17, 2020 Share Posted January 17, 2020 You could still just go and use 010 Editor with M2 template that has Flags mapped so you dont need to recalculate anything No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
Hahaha Posted January 17, 2020 Author Share Posted January 17, 2020 yeah grabbing the m2 templates made 3 hours of stress into like 2 minutes worth of work, wish I found them sooner but definitely using them in the future, thankyou so much for all your help Link to comment Share on other sites More sharing options...
Removing Glow Effects?
By Hahahain Modeling
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