Serifaz Posted January 27, 2020 Share Posted January 27, 2020 Hello me and my friends are looking for people willing to help us in converting models from m2 to fbx as well as wmo's and textures to png. We are currently working on porting the current Shadowlands client without boss scripts or quests to unity. this is simply a project for rp purposes. The character creation is currently being completely revamped to allow for more customization options. We will be making a phasing system where players can build and create their own systems such as creature pathing.Complete: Base server. Player login. Character Customization. Todo: Phasing. Player phase editing tools. Conversion of most game models/textures. Animation assignment for most animations. We are currently picking this project back up after a long hiatus. We are still wanting to find more people to help with file conversion and if possible creating more customization options and tools. We use unity collab and github to keep our project synced as much as possible. We are currently out of unity collab seats so all file converters will need to upload their work on our github. If you have any questions / are interested in the project please contact myself @ my Discord:Omie#1000 Note: We are NOT releasing this as open source as of yet. This may happen in the future when the project is closer to completion. More previews will come soon. Link to comment Share on other sites More sharing options...
spiderwaseem Posted January 27, 2020 Share Posted January 27, 2020 This is a unique and interesting project. I've never seen anything like it and I wish more people will see it and provide their support. Great work! I believe in Limitless RP! Link to comment Share on other sites More sharing options...
Serifaz Posted January 27, 2020 Author Share Posted January 27, 2020 Thank you soo much for your support Link to comment Share on other sites More sharing options...
MaxtorCoder Posted January 28, 2020 Share Posted January 28, 2020 Very interested in seeing this being developed. Good job so far! Link to comment Share on other sites More sharing options...
Jøk3r Posted January 28, 2020 Share Posted January 28, 2020 Nice idea. Are there any screenshot of ported maps? Would be interessting to see wow maps in unity. Link to comment Share on other sites More sharing options...
MaxtorCoder Posted January 28, 2020 Share Posted January 28, 2020 2 minutes ago, Jøk3r said: Nice idea. Are there any screenshot of ported maps? Would be interessting to see wow maps in unity. Honestly supporting that would not be too hard at all, you are even able to read the original map files instead of porting it over to FBX/OBJ or whatever format. Link to comment Share on other sites More sharing options...
Jøk3r Posted January 28, 2020 Share Posted January 28, 2020 Just now, MaxtorCoder said: Honestly supporting that would not be too hard at all, you are even able to read the original map files instead of porting it over to FBX/OBJ or whatever format. Definetly nice to know that there are ways to directly read the original files. And it would be interessting for me to see how the handle the porting/reading. Just beeing curious here. Despite that i would still be interessted to see the maps in untity Link to comment Share on other sites More sharing options...
MaxtorCoder Posted January 28, 2020 Share Posted January 28, 2020 Just now, Jøk3r said: Definetly nice to know that there are ways to directly read the original files. And it would be interessting for me to see how the handle the porting/reading. Just beeing curious here. Despite that i would still be interessted to see the maps in untity Honestly same If you need some help, let me know. @Serifaz Link to comment Share on other sites More sharing options...
417329908 Posted January 28, 2020 Share Posted January 28, 2020 I like it,but can it work with Trinitycore like this:https://github.com/caffeine239/Unity3DWoW. Link to comment Share on other sites More sharing options...
MaxtorCoder Posted January 28, 2020 Share Posted January 28, 2020 18 minutes ago, 417329908 said: I like it,but can it work with Trinitycore like this:https://github.com/caffeine239/Unity3DWoW. Which is honestly one of the worst ways of using Unity Networking, but okay. Link to comment Share on other sites More sharing options...
Serifaz Posted January 28, 2020 Author Share Posted January 28, 2020 I have not ported any official wow maps / adts yet. @MaxtorCoder if you think you can help me do it I would be very appreciative. Just a heads up we are not recreating the npc scripts and base world for this initial server and client. It is simply a platform for rp so players can create things like npc emotes / pathing / combat scenarios if wanted. Also the players will be able to create their own maps(Although I would like to import the base world anyway for those who would want it.) There will be an in game terrain editor for players that own said terrain in their phase. This will not work with trinity, as Maxtor said it would not work well, and there is a lot of unneeded information at this point. Another thing is that again this will not necessarily be based on a specific client aside from getting the assets from a the most recent client and porting them. It wont be setup so that we have to keep up with specific xpacks. I feel doing this just takes too much out of the community and makes it too hard for us to handle when trying to make our own content or downport content. Again thank you all for your support, it's really what keeps me driven to keep going on this. Link to comment Share on other sites More sharing options...
Serifaz Posted March 19, 2022 Author Share Posted March 19, 2022 Bumping because I updated the original post. ♥ Link to comment Share on other sites More sharing options...
MahikMalik Posted July 22, 2022 Share Posted July 22, 2022 https://doramasmp4.space/ Link to comment Share on other sites More sharing options...
Limitless RP - A World of Warcraft Unity Port.
By Serifazin Recruitment
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