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Help, How to Isolate and Edit Lighting in WMO in Blender 2.79b

By WithinAmnesia
in Modeling

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1503467259_DuskwoodCryptDungeonWMOBlenderLighting.thumb.png.fea7fd6b1af5c994e577582287ecb282.png

How do I Isolate the lighting and effects from this WMO file in blender 2.79b so that I can edit the lighting? I was to make a new non-copy-paste area (a third wing for elites that ultimately leads into a new dungeon) in order to create new areas from scratch. How does one edit the lighting and effects that are 'baked' into the WMO model? What else am I missing here?

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If you are up to editing lights of WMO you need to edit chuck MOCV and if you do want to edit those baked lights you called thats actualy Vertex lightning and those comes from MOLM if a im correct so you can check those two

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

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