WithinAmnesia Posted January 31, 2020 Share Posted January 31, 2020 How do I Isolate the lighting and effects from this WMO file in blender 2.79b so that I can edit the lighting? I was to make a new non-copy-paste area (a third wing for elites that ultimately leads into a new dungeon) in order to create new areas from scratch. How does one edit the lighting and effects that are 'baked' into the WMO model? What else am I missing here? Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted February 1, 2020 Share Posted February 1, 2020 If you are up to editing lights of WMO you need to edit chuck MOCV and if you do want to edit those baked lights you called thats actualy Vertex lightning and those comes from MOLM if a im correct so you can check those two No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
WithinAmnesia Posted February 1, 2020 Author Share Posted February 1, 2020 This is how I feel right now XD. Link to comment Share on other sites More sharing options...
WithinAmnesia Posted February 1, 2020 Author Share Posted February 1, 2020 Okay guys here is the Duskwood Crypt wmo file in blender. Duskwood Crypt.blend Duskwood Crypt.blend1 Link to comment Share on other sites More sharing options...
Help, How to Isolate and Edit Lighting in WMO in Blender 2.79b
By WithinAmnesiain Modeling
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