Hahaha Posted February 12, 2020 Share Posted February 12, 2020 'Sup guys, just asking a quick question about Player models. So, when the camera zooms in too much to a player's model, the character gradually becomes more and more translucent until eventually reaching full invisibility. This only ever applies to the model that is being used by the player - no matter the model itself. I was wondering if this is something hard-coded and controlled by the client, or something that could be found in the M2 itself. Either way, is it something I could remove? Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted February 12, 2020 Share Posted February 12, 2020 hardcoded in exe set up some debugging and with a bit of a luck will and googling you will be able to maybe catch that function and disable it the WoW machinima tool already does that but only for models getting transparent from range of 0% to <100% once oyu hit 100% it will disappear again making me think that function to make character transparent only to some point is done by how much is camera zoomed in but when it gets fully transparent is not actualy transparent but more like not being rendered at all that would sound logical to me you can also try looking at wiki for some offesets that may help you No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
Hahaha Posted February 12, 2020 Author Share Posted February 12, 2020 ?? So I got sidetracked by the fact that you could change the Field of View and hex edited the .exe to include a much farther range of vision. However, I'm still not any closer to discovering the offset for character transparency because apparently you need a value that you can increase and decrease, and scanning for changes after zooming in/out of the character (triggering the transparency and then scanning, zooming out enough so the character is opaque and scanning and so on) doesn't seem to yield any results. I also did the same but with ticking the 'Char transparency' setting in the Machinima Tool and there didn't seem to be any values that were worthwhile. Maybe I could peek at the source code for the Machinima Tool and see if it tells me anything about how the dude added that setting?? Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted February 12, 2020 Share Posted February 12, 2020 Global $playerbase_alpha_patchadr = 7566401 Global $playerbase_alpha_patch = "0x8896CB000000" sourcode code of WoWMachinimaTool just add $WoW to adr and you should be done btw its byte[6] No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
Model Invisibility on Zoom-In
By Hahahain Modeling
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