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WoW (Retail) Weapon Model Retro-Porting

By Classic
in Retro-Porting

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Hello everyone,

I'm pretty new in the retro-porting process. I gathered informations to retro port a weapon model into my TrinityCore (WOTLK) 3.3.5a.

My medias :

I overwritted the ItemDisplayInfo.dbc into my "dbc" directory (TrinityCore server) to match the MPQ's one.  (Edited line : 31302)

The M2 file was converted with https://github.com/MaxtorCoder/MultiConverter.

At the end of the process and cache deleted, nothing change in game.

 

Any advice or help would be appreciated ! Thank you for your time !

Friendly, Classic.

patch-4.MPQ

weapon.zip

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Make actual items that uses those display Ids ?
also the axe in your patch is from wod with md21 chunk

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

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@Alastor StrixEfuartus,

My goal is to replace an existing entry from the ItemDisplayInfo.dbc with a new M2 model.

So the existing item from my DB which using this display entry will be automatically updated.

 

Just overwrite the model of an item with BFA/Legion/WoD/Cata model (if it's easier to understand)

Friendly, Classic.

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then convert the axe to LK you already replaced the name in patch

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

58481774cef1014c0b5e4992.png PATREON | 580b57fcd9996e24bc43c540.pngTWITCH | mcnet_logo1.png.2e45c50862b388f6032ba68b42275bd2.pngMC.net | png-transp.pngYOUTUBE | kisspng-paypal-computer-icons-logo-paypal-5b21b2671141f9.6031865215289350150707.pngPAYPAL |mcnet_logo1.png.2e45c50862b388f6032ba68b42275bd2.pngBUY SOME OF MY 3D MODELS


Star-Citizen-4k-001.pngStar Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC

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19 minutes ago, Alastor StrixEfuartus said:

also the axe in your patch is from wod with md21 chunk

Nope its not

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

58481774cef1014c0b5e4992.png PATREON | 580b57fcd9996e24bc43c540.pngTWITCH | mcnet_logo1.png.2e45c50862b388f6032ba68b42275bd2.pngMC.net | png-transp.pngYOUTUBE | kisspng-paypal-computer-icons-logo-paypal-5b21b2671141f9.6031865215289350150707.pngPAYPAL |mcnet_logo1.png.2e45c50862b388f6032ba68b42275bd2.pngBUY SOME OF MY 3D MODELS


Star-Citizen-4k-001.pngStar Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC

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@Alastor StrixEfuartus,

First of all, thank you for your time and for the answer ? !

If I understand well, I should edit the MD21 chunk with 010 Editor, then convert the M2 file with Converter tool ?

In this case, do I need to check everytime this header for each M2 file ?

Friendly, Classic.

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header indicates that you simply didnt converted the model thats all

No matter how fast light travels it finds the darkness has always got there first and is waiting for it 

58481774cef1014c0b5e4992.png PATREON | 580b57fcd9996e24bc43c540.pngTWITCH | mcnet_logo1.png.2e45c50862b388f6032ba68b42275bd2.pngMC.net | png-transp.pngYOUTUBE | kisspng-paypal-computer-icons-logo-paypal-5b21b2671141f9.6031865215289350150707.pngPAYPAL |mcnet_logo1.png.2e45c50862b388f6032ba68b42275bd2.pngBUY SOME OF MY 3D MODELS


Star-Citizen-4k-001.pngStar Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC

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13 minutes ago, Alastor StrixEfuartus said:

header indicates that you simply didnt converted the model thats all

All right,

I converted the original one does it seems well done this time ?
image.png.c3079833f336a75e83e1dab0c5bb3f58.png

I updated my patch with .M2, .SKIN (converted) and all the .BLP but same issue : nothing change ?

Friendly, Classic.

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