dufec0 Posted June 4, 2020 Share Posted June 4, 2020 Hello everyone, please help with one of the WoW models. Namely, the strangest model Tasks of Mannoroth, ask what's wrong with it, so I'll tell you what my problem is I found its .m2 model and its. skin BUT THERE is one FU***NG thing BUT I can't find this model's blp file that is responsible for its texture, please help me with this and tell me the name of this model's blp or skin it please, I will be very grateful I tried absolutely all the ways and believe me I didn't find it, I got into itemdisplayinfo in MOP and WOD and there it is specified that the BLP texture of this model is shoulder_plate_raiddeathknight_m_01_red which of course is not the case, I checked. With WMV, the same situation shows-shoulder_plate_raiddeathknight_m_01_red but this is a completely different model of texture Model .m2 - lshoulder_plate_garrosh_d_01.m2 ; rshoulder_plate_garrosh_d_01.m2 .Skin - lshoulder_plate_garrosh_d_0100.skin ; rshoulder_plate_garrosh_d_0100.skin .blp - UNKNOWN Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted June 4, 2020 Share Posted June 4, 2020 texture name is literaly mentioned in the model CREATURE\GARROSH2\GARROSH2ARMOR.BLP No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
dufec0 Posted June 4, 2020 Author Share Posted June 4, 2020 Just now, Alastor StrixEfuartus said: texture name is literaly mentioned in the model CREATURE\GARROSH2\GARROSH2ARMOR.BLP There is the texture of The entire Garrosh armor and not specifically the texture of the shoulders. Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted June 4, 2020 Share Posted June 4, 2020 Maybe because its using the same texture ? No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
dufec0 Posted June 4, 2020 Author Share Posted June 4, 2020 6 minutes ago, Alastor StrixEfuartus said: Maybe because its using the same texture ? Unfortunately there is no, so as I want to see texture precisely SHOULDERS and not specifically the entire armor Garrosh, only that checked this blp file to texture shoulders Tusks of Mannoroth and they on pre-white color of For .m2 textures, Multi Converter_3.3.0 is used Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted June 4, 2020 Share Posted June 4, 2020 Because the texture type is not "2" No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
dufec0 Posted June 4, 2020 Author Share Posted June 4, 2020 2 minutes ago, Alastor StrixEfuartus said: Because the texture type is not "2" could you demonstrate exactly how it should look in Itemdisplayinfo and in item/objectcomponents/shoulder? I would be very grateful. If not difficult Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted June 4, 2020 Share Posted June 4, 2020 You can demonstrate whatever you want but I already told you where should texture be in first reply No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
dufec0 Posted June 4, 2020 Author Share Posted June 4, 2020 4 minutes ago, Alastor StrixEfuartus said: You can demonstrate whatever you want but I already told you where should texture be in first reply Of course, I almost don't understand but where is the texture of the shoulders? Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted June 4, 2020 Share Posted June 4, 2020 here ? No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
dufec0 Posted June 4, 2020 Author Share Posted June 4, 2020 1 minute ago, Alastor StrixEfuartus said: here ? True, but the texture still doesn't fit the m2 model and doesn't work in the game If of course I correctly understand that garrosh2armor.blp is their main texture Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted June 4, 2020 Share Posted June 4, 2020 just place the texture to "CREATURE\GARROSH2\GARROSH2ARMOR.BLP" No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
dufec0 Posted June 4, 2020 Author Share Posted June 4, 2020 7 minutes ago, Alastor StrixEfuartus said: just place the texture to "CREATURE\GARROSH2\GARROSH2ARMOR.BLP" I did everything on points, the result : - ItemDisplayInfo.dbc Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted June 4, 2020 Share Posted June 4, 2020 then fix TXID No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
dufec0 Posted June 4, 2020 Author Share Posted June 4, 2020 12 minutes ago, Alastor StrixEfuartus said: then fix TXID Unfortunately I didn't find the blp format in 010 Editor there Do you happen to have a fixed model for 3.3.5 a? Link to comment Share on other sites More sharing options...
Alastor StrixEfuartus Posted June 4, 2020 Share Posted June 4, 2020 lshoulder_plate_garrosh_d_01.m2 lshoulder_plate_garrosh_d_0100.skin rshoulder_plate_garrosh_d_01.m2 rshoulder_plate_garrosh_d_0100.skin No matter how fast light travels it finds the darkness has always got there first and is waiting for it PATREON | TWITCH | MC.net | YOUTUBE | PAYPAL |BUY SOME OF MY 3D MODELS Star Citizen Referral Code : STAR-XNFS-HVL9 - Register using my code and recieve free 5,000 UEC Link to comment Share on other sites More sharing options...
dufec0 Posted June 4, 2020 Author Share Posted June 4, 2020 5 minutes ago, Alastor StrixEfuartus said: lshoulder_plate_garrosh_d_01.m2 lshoulder_plate_garrosh_d_0100.skin rshoulder_plate_garrosh_d_01.m2 rshoulder_plate_garrosh_d_0100.skin Thank you very much, very grateful for your help. You helped a lot. ?? Link to comment Share on other sites More sharing options...
Problem with the Tasks of Mannoroth model
By dufec0in Modeling
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